[Bf-cycles] OSL Slower with Unpacked Textures?

Zauber Paracelsus zauber at gridmail.org
Mon Apr 4 15:55:14 CEST 2016


I had been watching a video on youtube showing how to speed up renders 
with Open Shading Language (I can't paste the link, or else the mailing 
list rejects the message as spam).  Apparently, the secret trick is to 
pack your textures.

Is this a known shortcoming of OSL, or is it a bug in blender's 
implementation of OSL?


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