[Bf-cycles] Zero-Angled Spotlight?
Zauber Paracelsus
zauber at gridmail.org
Tue Sep 1 17:13:30 CEST 2015
The "Is Volume Scatter" output does not appear to exist on the Light
Path node.
On 09/01/2015 11:01 AM, Mohamed Sakr wrote:
> with a light path node, give a mix with "is volume scatter?" , the
> other shader is a transparent node set to white "totally ignored"
>
> On Tue, Sep 1, 2015 at 4:51 PM, Zauber Paracelsus <zauber at gridmail.org
> <mailto:zauber at gridmail.org>> wrote:
>
> The problem with that, however, is that the laser would be visible
> when it is not passing through the mist as well.
>
>
>
>
> On 09/01/2015 10:48 AM, Mohamed Sakr wrote:
>> actually this is not possible with lights, your only solution is
>> a cylinder object "acting as your laser light" , and put an
>> emission node in the volume output "leave surface empty"
>>
>> On Tue, Sep 1, 2015 at 4:42 PM, Zauber Paracelsus
>> <zauber at gridmail.org <mailto:zauber at gridmail.org>> wrote:
>>
>> Would it be possible to change the minimum angle width of a
>> spotlight
>> from one degree to zero? I was tinkering with a scene filled
>> with mist,
>> and wanted to create the effect of laser lights transmitting
>> through
>> mist, which would scatter their light and make the beam
>> visible. The
>> closest light I could think of that would produce the effect
>> was a
>> spotlight, but due to its minimum angle width of 1 degree, I
>> am not sure
>> if I can accomplish the effect.
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