[Bf-cycles] Should the Glass Node only colorize the refractive part?
gottfried at blenderdiplom.com
gottfried at blenderdiplom.com
Wed May 13 16:20:07 CEST 2015
Hello Cycles Developers,
currently, the Cycles Glass BSDF colorizes the reflections like metal
would. That should not be the case, only the refractive portion of the
light should be colorized.
Check out the following image:
http://www.pasteall.org/pic/88066
On the bottom right the current Cycles glass, colorizing the
reflection on the monkey. On the bottom left a monkey with a material
consisting of the node setup on the top. The refracted rays get
colorized but not the reflections.
Should this be the default behaviour for Cycles glass?
Here a photo of real glass:
http://www.pasteall.org/pic/88067
Cheers,
Gottfried
More information about the Bf-cycles
mailing list