[Bf-cycles] Should the Glass Node only colorize the refractive part?

gottfried at blenderdiplom.com gottfried at blenderdiplom.com
Wed May 13 16:20:07 CEST 2015

Hello Cycles Developers,

currently, the Cycles Glass BSDF colorizes the reflections like metal  
would. That should not be the case, only the refractive portion of the  
light should be colorized.

Check out the following image:

On the bottom right the current Cycles glass, colorizing the  
reflection on the monkey. On the bottom left a monkey with a material  
consisting of the node setup on the top. The refracted rays get  
colorized but not the reflections.

Should this be the default behaviour for Cycles glass?

Here a photo of real glass:



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