[Bf-cycles] Would it be possible to implement CPU render for one layer and GPU for other?

Marc Dion marcdion1974 at gmail.com
Sat Mar 14 02:51:52 CET 2015


Sergey hinted a short while back that the AMD/Cycles OpenCL refactor is
going well.

Once the current mega-kernel design is removed and replaced with
mini-kernels which target specific critical loops, then multi-device
computing should quickly become fairly seamless and all system resources
can then be shared without one area of the machine becoming overloaded and
then causing everything else to fail. :(

Compared to other technology, heterogeneous computing is still in it's
infancy.   It will get there, and being patient in the mean time will help
us to get there with most of our hair still intact on our heads where it
should be. :)

On Fri, Mar 13, 2015 at 11:40 AM, ertuqueque <ertuqueque at gmail.com> wrote:

> @Sergey
>
> It may not be necessary yo clarify, but what I mean with "doing CPU and
> GPU at the same time", is to render an entire scene or render pass with one
> devise and another different scene or render layer in another devise... at
> the same time. Almost as if you opened two instances of Blender and hit
> render at the same time; one with GPU and the other one with CPU... Just in
> this case, I'd like it to be a feature in Blender. You know, Blender being
> able to "detect" these configurations in a project and instead of launching
> one render and then the other (as currently does), just launch both renders
> at the same time... I know this may not be trivial to implement and it may
> task a lot the system resources, but if your computer can handle it, it
> would be a VERY welcome feature.
>
> Greets.
> tuqueque.
>
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>
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