[Bf-cycles] Would it be possible to implement CPU render for one layer and GPU for other?
d4vidfenner at gmail.com
Thu Mar 12 20:26:30 CET 2015
OPENCL seems a viable solutionf or GPU + CPU renders. It can already be
done. Sadly there seems to be a bug that the tile that finishes first (be
it cpu or gpu), has to wait for the other to finish in order to jump to the
2015-03-12 16:19 GMT-03:00 Sergey Sharybin <sergey.vfx at gmail.com>:
> Just to clarify:
> Doing per-render layer device is quite tricky and something we'll actually
> want to support. It is just easier to link things into separate scenes and
> choose render device there. It should allow you to use GPU for one things
> and CPU for others.
> Doing CPU and GPU at the same time is also tricky and apart form your
> really specific case doesn't make much benefit. Mainly because of different
> feature sets, different precision issues and other jazz which makes renders
> different between CPU and GPU.
> On Wed, Mar 11, 2015 at 1:13 AM, ertuqueque <ertuqueque at gmail.com> wrote:
>> @gandalf, Gottfried
>> Boy, how could I be so stupid and miss that trick of setting the smoke in
>> another scene?!...
>> Excuse my stupidity!... This should improve my rendertimes to about 1:30h
>> per frame or even less.
>> Thank you very much for pointing this out!
>> Have a nice day!
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
> With best regards, Sergey Sharybin
> Bf-cycles mailing list
> Bf-cycles at blender.org
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