[Bf-cycles] Would it be possible to implement CPU render for one layer and GPU for other?
gottfried at blenderdiplom.com
Tue Mar 10 20:44:44 CET 2015
make two scenes, one with all layers except smoke on and use GPU and one
scene where you have only smoke layer active. Combine both scenes in
comp (you don't need to save any images for that).
On 03/10/2015 06:15 PM, ertuqueque wrote:
> As the title says... I'm working on an animation that has smoke all over
> the place, and because of that, I'm limited to use CPU for the whole
> render sequence. This is taking ~2h each frame and is a sequence of 10
> seconds... We're talking about ~20 days of render!...
> How crazy is the idea of setting CPU of some render layers and GPU for
> others?... I'm not saying to render them at the same time (although
> would be even better)... just to automatically render one layer in one
> device, then, the other one and fire up the compositing as one would
> usually do.
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