[Bf-cycles] Would it be possible to implement CPU render for one layer and GPU for other?

ertuqueque ertuqueque at gmail.com
Tue Mar 10 20:24:17 CET 2015

'Cause I'm using a crapload of compositing nodes and heavy use of render
passes... In a lot of cases it would be incredibly impractical to do the
compositing work separately.

My scene's compositing setup:

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