[Bf-cycles] usage of EnvironmentTextureNode::builtin_data

Mohamed Sakr 3dsakr at gmail.com
Sat Jun 20 05:14:06 CEST 2015


nvm, I found what I need, in ImageManager, function call
backs, builtin_image_info_cb, builtin_image_pixels_cb,
builtin_image_float_pixels_cb

On Fri, Jun 19, 2015 at 10:42 PM, Mohamed Sakr <3dsakr at gmail.com> wrote:

> Hi,
>
> I'm trying to export the EnvironmentTexture node, find that
> void* builtin_data which can be anything.
> any format of this data? size? any benefit (like speed, etc..)
>
> cheers,
> Mohamed Sakr
>
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