[Bf-cycles] ray epsilon and transparent objects
3dsakr at gmail.com
Wed Jun 3 17:32:02 CEST 2015
there is a problem in Cycles due to "not" using ray epsilon, this problem
primary appears when rendering any transparent/refractive object like glass.
is there a work around to render glass correctly? I find wrong
intersections due to this.
may be if there is no workaround, a possible solution is to introduce a ray
epsilon parameter in render settings, I've seen this in Octane.
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