[Bf-cycles] tile buffer problems
jasper.kindt at gmail.com
Tue Jul 21 23:44:04 CEST 2015
Swapping temporary openGL tile texture between main thread and sub thread
buffers. Sounds like a fun task. Because I believe there are still some
things to be done in regards to setting up cycles with proper flags.
What about creating an osl shader that goes through all pixels and maps a
certain blender material basing on its input as image reconstruction
through the node system?
Can work on some pc's... :)
On 21 Jul 2015 18:58, "Sergey Sharybin" <sergey.vfx at gmail.com> wrote:
> Global buffer is being created for progressive refine option, so you can
> try using that. But you still need to be careful writing to it because it's
> being accessed form multiple threads.
> On Tue, Jul 21, 2015 at 6:47 PM, Mohamed Sakr <3dsakr at gmail.com> wrote:
>> I think the best solution would be:
>> create a single buffer in tile manager, and each tile is pointing at a
>> sub buffer.
>> the only problem is: memory consumption will be high on GPU "imagine a
>> buffer of size 4k with all render passes, bam"
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
> With best regards, Sergey Sharybin
> Bf-cycles mailing list
> Bf-cycles at blender.org
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