[Bf-cycles] tile buffer problems

Mohamed Sakr 3dsakr at gmail.com
Tue Jul 21 18:47:23 CEST 2015


I think the best solution would be:
create a single buffer in tile manager, and each tile is pointing at a sub
buffer.
the only problem is: memory consumption will be high on GPU "imagine a
buffer of size 4k with all render passes, bam"
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