[Bf-cycles] Branched PT + Correlated Multi-Jitter & MIS on Background increase rendertimes tremendously!
Zauber Paracelsus
zauber at gridmail.org
Fri Feb 27 15:33:25 CET 2015
I had thought it was disabled, because when I set cycles to GPU Compute,
the sampling pattern selector is hidden.
On 02/27/2015 01:49 AM, Sergey Sharybin wrote:
> It's not getting disabled, but it doesn't use some optimizations
> either.And seems we can use some CUDA intrinsics in few places to
> hopefully speed things up. Will give it a try.
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