[Bf-cycles] uv coordinates in Cycles standalone
Nathan Letwory
nathan at mcneel.com
Tue Dec 15 16:00:59 CET 2015
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Hi Guillaume,
Ah, I forgot that in my XML importer implementation (C#) I convert
quads to triangles. I'm looking at nverts, then if it is 4 I add two
triangles instead of one quad. Excuses about that.
I don't know precisely how the C++ XML import is written, you'll have
to check the code for that.
/Nathan
On 14/12/2015 18:02, Guillaume Rouault wrote:
> Hi again,
>
> @Nathan, you mentionned to me somewhere that uvs a listed by
> triangles, but in the example file you gave me:
> https://github.com/jesterKing/CCSycles/blob/master/tests/objects/uv_cu
be.xml
>
> uvs are clearly listed by squares ( 6 of them of course)
>
> To be honest, I have really hard time exporting my uvs from
> houdini. I've tried a lot of things already, and nothing seems to
> work, I am on the verge of giving up frankly, which would be a
> shame, because uvs are my last main issue, I have almost a basic
> working solution for simple animations rendering with houdini.
>
> Guillaume
- --
Nathan Letwory
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