[Bf-cycles] Why is the shadow pass ignoring mesh and background MIS?
Gottfried Hofmann
gottfried at blenderdiplom.com
Sat Aug 22 16:32:32 CEST 2015
Hello Cycles Developers,
while many VFX artists find the Cycles shadow pass limited, I wonder
wether it could be improved by also taking mesh lights with MIS and the
world background with MIS (basically all shadow rays) into account?
Is there a specific reason why it only recognizes lamps? Most VFX work
is done with an HDRI background of the set, so the change mentioned
above would be real improvement.
Cheers,
Gottfried
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