[Bf-cycles] Introduction

Thomas Dinges blender at dingto.org
Tue Aug 4 17:48:34 CEST 2015

Hi Tod,
thanks for your introduction and a warm welcome! :)

If you have any question, please don't hesitate to ask here or in IRC 
(#blendercoders, irc.freenode.net).

You can find some links to docs and source code here: 

Best regards,

Am 04.08.2015 um 17:36 schrieb Smells Like Donkey:
> Hey guys,
> I wanted to quickly introduce myself as I’ll be hanging out here and 
> hoping to contribute for the next 6 months or so. My Name is Tod 
> Baudais and I’m contracted on behalf of Tangent Animation 
> (http://www.tangent-animation.ca) in Toronto and Winnipeg to add a 
> bunch of features to Cycles to support their current project. I come 
> from a heavy CG background (as a software developer) and you can see 
> some of the projects I have been involved with here: 
> http://www.imdb.com/name/nm4753312/.
> In a nutshell, Tangent wants to customize the renderer in a few places 
> that they need it and contribute all of the code back to the Blender 
> Community as the changes will certainly be useful for others. So I’ll 
> probably have a ton of questions for you as most of my experience has 
> been Maya/Mental Ray/Fusion.
> Anyway, that’s about it for now. If someone on the list wants to 
> discuss specifics and how we can coordinate then let me know. I’ll 
> probably be fairly quiet at first here because I’ll be ramping up on 
> the codebase but you’ll hear from me soon.
> Take care,
> Tod.
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles

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