[Bf-cycles] Benchmark and reference renders
sergey.vfx at gmail.com
Mon Aug 3 15:08:54 CEST 2015
All of the files are only using Cycles already, no post-processing is used
in the files.
On Mon, Aug 3, 2015 at 12:09 PM, Mohamed Sakr <3dsakr at gmail.com> wrote:
> I would optimize scenes to use only Cycles "for example the classroom
> scene got 3 layers, 1 for mesh which uses Cycles, 2 for particles/volumes
> which uses BI"
> On Mon, Aug 3, 2015 at 11:57 AM, Mohamed Sakr <3dsakr at gmail.com> wrote:
>> great idea :)
>> On Mon, Aug 3, 2015 at 11:12 AM, Sergey Sharybin <sergey.vfx at gmail.com>
>>> Hi everyone,
>>> Just a quick update about what's happening in the benchmark folder in
>>> our SVN 
>>> The idea of those benchmark files is to have some rather interesting
>>> scenes which are tricky to render, but which still could be rendered in a
>>> reasonable time. This way we can experiment with different improvements
>>> like portals, sampling, denoise, bvh improvements etc etc etc, all the
>>> things where simplier scenes are not giving any definitive clue.
>>> This set of files will be extended in the future, it'll take a bit of a
>>> time still.
>>> Another aspect of this tests is that now they do have reference renders
>>> made with 32k samples. This renders could be used as a "ground truth" image
>>> for experiments related on how quick renders are converges.
>>> It's all still a bit under construction, but hopefully it'll already be
>>> useful for someone or maybe someone will provide help collecting such a
>>> tests :)
>>> With best regards, Sergey Sharybin
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
> Bf-cycles mailing list
> Bf-cycles at blender.org
With best regards, Sergey Sharybin
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