[Bf-cycles] Benchmark and reference renders

Mohamed Sakr 3dsakr at gmail.com
Mon Aug 3 12:09:28 CEST 2015

I would optimize scenes to use only Cycles "for example the classroom scene
got 3 layers, 1 for mesh which uses Cycles, 2 for particles/volumes which
uses BI"

On Mon, Aug 3, 2015 at 11:57 AM, Mohamed Sakr <3dsakr at gmail.com> wrote:

> great idea :)
> On Mon, Aug 3, 2015 at 11:12 AM, Sergey Sharybin <sergey.vfx at gmail.com>
> wrote:
>> Hi everyone,
>> Just a quick update about what's happening in the benchmark folder in our
>> SVN [1]
>> The idea of those benchmark files is to have some rather interesting
>> scenes which are tricky to render, but which still could be rendered in a
>> reasonable time. This way we can experiment with different improvements
>> like portals, sampling, denoise, bvh improvements etc etc etc, all the
>> things where simplier scenes are not giving any definitive clue.
>> This set of files will be extended in the future, it'll take a bit of a
>> time still.
>> Another aspect of this tests is that now they do have reference renders
>> made with 32k samples. This renders could be used as a "ground truth" image
>> for experiments related on how quick renders are converges.
>> It's all still a bit under construction, but hopefully it'll already be
>> useful for someone or maybe someone will provide help collecting such a
>> tests :)
>> [1]
>> https://svn.blender.org/svnroot/bf-blender/trunk/lib/benchmarks/cycles/
>> --
>> With best regards, Sergey Sharybin
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
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