[Bf-cycles] Reflective, Refractive caustics - Further thoughts
Thomas Dinges
blender at dingto.org
Sun Sep 7 01:23:02 CEST 2014
Hi David,
you are correct, the tooltips should be changed, will do in a minute.
I reversed the option based on feedback, and because it is more
consistent with the other options, I forgot about the tooltips though.
Thanks for bringing this up! :)
Best regards,
Thomas
Am 07.09.2014 um 01:15 schrieb David Black:
> After further thoughts, best to keep same introduction as Shadows
> tool-tip, with "Use", rather than "Include".
>
> *Reflective Caustics: "Use reflective caustics, resulting in brighter
> image, more noise but added realism"* (reading this it appears ticking
> this will include that type of caustics)
> *Refractive Caustics: "Use refractive caustics, resulting in brighter
> image, more noise but added realism"* (as above)
>
>
>
> -------- Forwarded Message --------
> Subject: [Bf-cycles] Reflective, Refractive caustics
> Date: Sun, 07 Sep 2014 00:08:23 +0100
> From: David Black <db4tech at yahoo.co.uk>
> Reply-To: bf-cycles at blender.org
> To: bf-cycles at blender.org
>
>
>
> Thank you Thomas for your work on separating caustics capabilities.
>
> From a UI perspective, now that selection of caustics functions are
> effectively reversed (previous Blender versions, a tick indicated No
> Caustics), now a tick indicates an inclusion of that caustics
> functions, this perfectly follows on from above Shadows option and
> seems more logical. On that basis, is it possible that tool-tips
> should read as a positive? For example:
>
> Currently 3 close together UI options with their tool-tips...
> *Shadows: "Use transparency of surfaces for rendering shadows"*
> (reading this its clear that ticking this will use transparency)
> *Reflective Caustics: "Leave out reflective caustics, resulting in
> darker image with less noise"* (reading this it could indicate ticking
> this will not include that type of caustics)
> *Refractive Caustics: "Leave out refractive caustics, resulting in
> darker image with less noise"* (as above)
>
> Possible alternatives?
> *Reflective Caustics: "Include reflective caustics, resulting in
> brighter image, more noise but added realism"* (reading this it
> appears ticking this will include that type of caustics)
> *Refractive Caustics: "Include refractive caustics, resulting in
> brighter image, more noise but added realism"* (as above)
>
> As someone with dyslexia I hope above info makes sense and is in some
> way helpful. When I first tried the new caustics functions, I was not
> sure if I needed to tick the options for inclusion or exclusion. As
> mentioned, your new implementation is definitely better, ticking for
> caustics inclusion.
>
> Thank you kindly for your time,
> David
>
> 3d-designs-davidblack.blogspot.com
> <http://www.3d-designs-davidblack.blogspot.com>
>
>
>
>
>
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