[Bf-cycles] object motion blur
Gottfried Hofmann
gottfried at blenderdiplom.com
Fri Oct 24 19:56:12 CEST 2014
Actually I need this too - badly! My current hope is that simple sampled
motion blur will be added to Cycles at some point...
Cheers,
Gottfried
On 10/24/2014 04:54 PM, David Fenner wrote:
> sooo... nobody else thinks that object motion blur should be able to
> consider more than 3 frames for translation? Or at least force
> deformation motion blur when necessary? This way we can get curved blur
> if object translates in a curved way, like with rigid bodies or to
> simulate sparks with particles.
>
> 2014-10-14 12:45 GMT-03:00 David Fenner <d4vidfenner at gmail.com
> <mailto:d4vidfenner at gmail.com>>:
>
> We are facing a big problem with motion blur, and it is the fact
> that object motion blur does not have a way to increase the steps.
> We need a sphere to make a big motion blur curved trace which
> currently is imposible, the trace is always very stepped.
>
> If we make the sphere deform instead of translate (for example by
> deforming it with a bone and then animating the bone), we can
> achieve a curved trace since deformation motion blur has the step
> setting, but since we want to do physics and particles, we can't
> just go and simulate bones and then deforming thousands of spheres....
>
> Is there a hidden "step" setting for object motion blur as well?? it
> is obviously just as needed as deformation steps.
>
> Thanks, David.
>
>
>
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
--
--
Gottfried Hofmann
Blender Foundation Certified Trainer
www.BlenderDiplom.com
More information about the Bf-cycles
mailing list