[Bf-cycles] object motion blur

Gottfried Hofmann gottfried at blenderdiplom.com
Fri Oct 24 19:56:12 CEST 2014

Actually I need this too - badly! My current hope is that simple sampled 
motion blur will be added to Cycles at some point...


On 10/24/2014 04:54 PM, David Fenner wrote:
> sooo... nobody else thinks that object motion blur should be able to
> consider more than 3 frames for translation? Or at least force
> deformation motion blur when necessary? This way we can get curved blur
> if object translates in a curved way, like with rigid bodies or to
> simulate sparks with particles.
> 2014-10-14 12:45 GMT-03:00 David Fenner <d4vidfenner at gmail.com
> <mailto:d4vidfenner at gmail.com>>:
>     We are facing a big problem with motion blur, and it is the fact
>     that object motion blur does not have a way to increase the steps.
>     We need a sphere to make a big motion blur curved trace which
>     currently is imposible, the trace is always very stepped.
>     If we make the sphere deform instead of translate (for example by
>     deforming it with a bone and then animating the bone), we can
>     achieve a curved trace since deformation motion blur has the step
>     setting, but since we want to do physics and particles, we can't
>     just go and simulate bones and then deforming thousands of spheres....
>     Is there a hidden "step" setting for object motion blur as well?? it
>     is obviously just as needed as deformation steps.
>     Thanks, David.
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Gottfried Hofmann
Blender Foundation Certified Trainer

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