[Bf-cycles] object motion blur

David Fenner d4vidfenner at gmail.com
Fri Oct 24 16:54:25 CEST 2014

sooo... nobody else thinks that object motion blur should be able to
consider more than 3 frames for translation? Or at least force deformation
motion blur when necessary? This way we can get curved blur if object
translates in a curved way, like with rigid bodies or to simulate sparks
with particles.

2014-10-14 12:45 GMT-03:00 David Fenner <d4vidfenner at gmail.com>:

> We are facing a big problem with motion blur, and it is the fact that
> object motion blur does not have a way to increase the steps. We need a
> sphere to make a big motion blur curved trace which currently is imposible,
> the trace is always very stepped.
> If we make the sphere deform instead of translate (for example by
> deforming it with a bone and then animating the bone), we can achieve a
> curved trace since deformation motion blur has the step setting, but since
> we want to do physics and particles, we can't just go and simulate bones
> and then deforming thousands of spheres....
> Is there a hidden "step" setting for object motion blur as well?? it is
> obviously just as needed as deformation steps.
> Thanks, David.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20141024/d60c73e7/attachment.htm 

More information about the Bf-cycles mailing list