kalast at gmail.com
Wed Oct 15 12:47:37 CEST 2014
Hi, to answer the questions,
1) Not planned from me at least - patches are always welcome.
2) It could be added though I don't see why this duplication would be
important - usually you'd want to check your UVs anyway before exporting
and the UV editor is the editor for that.
3) Can you be more clear here? Seamlessly is a bit vague. I take UV
layout/image viewer means 2d/projective (3d) painting?
On 13 October 2014 22:25, Nazim Mer <nazim.mer at gmail.com> wrote:
> Congrats Blender heads,
> for the fantasticly new texture painting workflow......
> I WAS using it the other day and couldn't apreciate enough how streamlined
> the new process was.
> However, two thoughts came into my mind.....
> 1) any chance importing any of the photoshop/gimp brushes( as an addon
> 2) bring options from the UV menu into the toolbar i.e. export UV layout
> 3) allow users to seemlessy paint between theon UV layout/image viewer.
> Congrats again...and keep up the hard work
> Nazim Mer.
> Wanabe producer/CG artists/Founder of aneyevuproduction.
> Bf-cycles mailing list
> Bf-cycles at blender.org
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