[Bf-cycles] ray depth

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Oct 6 03:00:57 CEST 2014

On Mon, Oct 6, 2014 at 1:47 AM, David Fenner <d4vidfenner at gmail.com> wrote:
> The thing is that a scene with bounces, even if we have the ray
> depth trick to a light so the bounce is non existent, renders just a slow as
> if the bounce was actually illuminating the scene.

I don't think this is true exactly, it will skip evaluating the BSDF
and tracing the shadow ray, and so it will render faster on most
scenes. More optimizations for this specific case are possible though.

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