[Bf-cycles] Issue with rendering using GPU's
Gottfried Hofmann
gottfried at blenderdiplom.com
Wed Nov 19 17:37:16 CET 2014
Try to render the scene with Blender 2.69, there is a chance that the
error will not appear with the older version.
On 11/19/2014 05:26 PM, Sergey Sharybin wrote:
> My first suggestion would be to check GPU memory usage.
He is trying to run a scene that renders fine one a card with 2GB on a
card with 6 GB and runs out of memory. I got the same problem here:
In Blender 2.71 and 2.72, rendering a scene that renders fine on my 2 GB
730M runs out of memory on my 3 GB 580 GTX. Rendering the scene on 2.69
is usually the solution. There seem to be big issues with Fermi based
cards in recent releases :(
Cheers,
Gottfried Hofmann
>
> But you referenced to attached .blend. Out ML doesn't allow to do big
> attachments, so do you mind re-uploading it somewhere (like, pasteall)
> and giving a link here?
>
> On Wed, Nov 19, 2014 at 5:19 PM, Josh Cullum <josh.cullum at cfms.org.uk
> <mailto:josh.cullum at cfms.org.uk>> wrote:
>
> Ahh Sorry all, Will do in future Dan.
>
> Kind Regards,
>
> Josh Cullum
>
> On 19 November 2014 16:18, Dan McGrath <danmcgrath.ca at gmail.com
> <mailto:danmcgrath.ca at gmail.com>> wrote:
>
> Hi Josh,
>
> Oops, it looks like you sent a very large email to the list. For
> future reference, please use pasteall.org <http://pasteall.org>
> to post large blender files and use a link in the email instead
> of attaching it to the email itself.
>
> And apologies to the rest of the list for such a large email!
>
>
> Dan
>
> On Wed, Nov 19, 2014 at 10:43 AM, Josh Cullum
> <josh.cullum at cfms.org.uk <mailto:josh.cullum at cfms.org.uk>> wrote:
>
> Hi There,
>
> I have an issue with a particular scene that has been
> created on another PC (Windows 7, Nvidia GTX660) and sent to
> me to render using a HPC GPU node ( RHEL 6.4, 2x Nvidia
> Tesla M2070). We are seeing an error within blender when
> trying to render this specific scene on the HPC GPU node
> using Cycles render, *CUDA error: Invalid value in
> cuTexRefSetAddress(NULL, texref,
> cuda_device_ptr(mem.device_poi**nter), size)* which bombs
> out the render as soon as the BVH mesh has been calculated.
> The settings are 1000 samples @ 2160x3064 with 256x256
> tiles, the .blend file is attached (zipped)
>
> However, we seem to be able to render in 4K @ 1000 samples
> with 256x256 tiles, Mike Pans BMW test case without any
> issues, as well as the latest test case, the
> cycles_bench_272.blend using the GPU's and having no issues
> at all.
>
> The version we are running on the GPU machine is Blender
> 2.72b, with the latest Nvidia drivers 340.58.
>
> Kind Regards,
>
> Josh Cullum
>
> --
> *Josh Cullum* // IT Systems Administrator
>
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>
> --
> *Josh Cullum* // IT Systems Administrator
>
> *e: _josh.cullum at cfms.org.uk <mailto:josh.cullum at cfms.org.uk>_* //
> *t: *0117 906 1106 // *w: *www.cfms.org.uk
> <http://www.cfms.org.uk%22/> // Linkedin grey icon scaled
> <https://www.linkedin.com/pub/josh-cullum/35/b90/8b9>
> CFMS Services Ltd // Bristol & Bath Science Park // Dirac Crescent
> // Emersons Green // Bristol // BS16 7FR
>
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>
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>
> --
> With best regards, Sergey Sharybin
>
>
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--
--
Gottfried Hofmann
Blender Foundation Certified Trainer
www.BlenderDiplom.com
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