[Bf-cycles] Cycles standalone repository
Nathan Letwory
nathan at mcneel.com
Mon Nov 17 09:34:52 CET 2014
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Hi,
Amendment to my previous message: Perhaps I could work directly in a
branch on git.blender.org:cycles.git instead of redirecting through
github.com. That'd probably make it much easier also to merge any
useful commits from my work back into Cycles master.
/Nathan Letwory
RhinoCycles
Developer at Robert McNeel & Associates
On 15/11/2014 17:54, Sergey Sharybin wrote:
> Hi,
>
> Last few evenings i've been working on making a dedicated
> repository for Cycles renderer and at this point it seems to be
> ready for public access now, even though some more work is
> required.
>
> = Motivation =
>
> Main motivation of creating standalone repository for Cycles is to
> simplify access for new developers who wants to hack into Cycles
> code but don't want to bother cloning the whole Blender repository
> and setting up environment for blender compilation.
>
> It was kind of possible to only compile Cycles from Blender
> repository as well, but that process was really tedious.
>
> = What repository contains =
>
> Repository contains the full history of Cycles, starting from the
> original commit to the Blender SVN. This means it's possible to
> track down every change in the sources. The only thing here is
> that it's not possible to compile old sources. This is because
> build system for standalone repository was added just now and
> trying to put it somewhere in the past was rather tricky.
>
> Sources are mainly a direct dump from Blender, so it shouldn't be
> difficult to keep Cycles in Blender and standalone repositories in
> sync. There are a bit of changes to build system which we'll need
> to backport to blender (namely CMake variables name convention).
>
> Repository contains README file which describes how to compile
> Cycles. Compilation is so called "works for me", so more tweaks
> are likely needed before compilation becomes flawless for
> everyone.
>
> *NOTE*: Windows is not supported atm! It's because of some
> dependencies which are not so clear to get. Mainly OpenGL, GLUT
> and GLEW. Don't worry, we will support Windows eventually, we just
> need to start from something!
>
> The repository also contains folder with .xml examples, so it's
> really easy to test render engine just after compilation.
>
> = Build system =
>
> Currently CMake is used as a build system, and likely it'll be it,
>
> = Where the repository is =
>
> It is on our server, read-only access is
>
> git clone git://git.blender.org/cycles.git
> <http://git.blender.org/cycles.git>
>
> for write access (needs SSH key and you need to be a developer of
> the project)
>
> git clone git at git.blender.org:cycles.git
>
> To browse repository online please visit:
>
> https://developer.blender.org/diffusion/C/
>
> = Authors =
>
> The repository contains the file with everyone who contributed to
> Cycles. This is somewhat common for all open source projects to
> have such a file.
>
> Currently this file contains authors of commits, so if someone
> submitted patch which was committed by someone else please let me
> know -- that'd be easier than reading all the commit messages
> searching for such information.
>
> = Synchronization with Blender =
>
> Ideally we'll need to have some automated way to sync changes
> between Blender and Cycles, but it is not done yet. Exact way how
> to keep things in sync i'll publish later.
>
> For now we can do manual synchronization, which is not THAT bad.
>
> = Known TODOs =
>
> - Windows build is not supported at this moment. - Logging option
> is exposed as an option but wouldn't work now. - Installation
> target is not tested and would need more work. - Compiled .oso
> files are not put to the final location, so manual copy is
> required for now. - Set up mailing list for commits (if we need
> one?)
>
> I'm pretty much sure i forgot to put some information in this email
> which i wanted, but the mail becomes too long already, so i'd
> rather wrap up now and answer the questions as they arrive.
>
> -- With best regards, Sergey Sharybin
>
>
> _______________________________________________ Bf-cycles mailing
> list Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
- --
Nathan Letwory
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