[Bf-cycles] Cycles standalone repository

Matthew Heimlich matt.heimlich at gmail.com
Sat Nov 15 18:57:59 CET 2014


Yeah, hadn't checked yet when I sent the first message. No issues here!
Matthew, you're in the file for as long as i can see, so no issue here?

As for Mike, ideally i'll need his email as well. So Mike, if you're here
do you mind if i use the one associated with you in the dev.b.o?

On Sat, Nov 15, 2014 at 10:24 PM, Matthew Heimlich <matt.heimlich at gmail.com>
wrote:

> Mike Farnsworth should definitely be in there too, didn't see his name.
> On Nov 15, 2014 10:54 AM, "Sergey Sharybin" <sergey.vfx at gmail.com> wrote:
>
>> Hi,
>>
>> Last few evenings i've been working on making a dedicated repository for
>> Cycles renderer and at this point it seems to be ready for public access
>> now, even though some more work is required.
>>
>> = Motivation =
>>
>> Main motivation of creating standalone repository for Cycles is to
>> simplify access for new developers who wants to hack into Cycles code but
>> don't want to bother cloning the whole Blender repository and setting up
>> environment for blender compilation.
>>
>> It was kind of possible to only compile Cycles from Blender repository as
>> well, but that process was really tedious.
>>
>> = What repository contains =
>>
>> Repository contains the full history of Cycles, starting from the
>> original commit to the Blender SVN. This means it's possible to track down
>> every change in the sources. The only thing here is that it's not possible
>> to compile old sources. This is because build system for standalone
>> repository was added just now and trying to put it somewhere in the past
>> was rather tricky.
>>
>> Sources are mainly a direct dump from Blender, so it shouldn't be
>> difficult to keep Cycles in Blender and standalone repositories in sync.
>> There are a bit of changes to build system which we'll need to backport to
>> blender (namely CMake variables name convention).
>>
>> Repository contains README file which describes how to compile Cycles.
>> Compilation is so called "works for me", so more tweaks are likely needed
>> before compilation becomes flawless for everyone.
>>
>> *NOTE*: Windows is not supported atm! It's because of some dependencies
>> which are not so clear to get. Mainly OpenGL, GLUT and GLEW. Don't worry,
>> we will support Windows eventually, we just need to start from something!
>>
>> The repository also contains folder with .xml examples, so it's really
>> easy to test render engine just after compilation.
>>
>> = Build system =
>>
>> Currently CMake is used as a build system, and likely it'll be it,
>>
>> = Where the repository is =
>>
>> It is on our server, read-only access is
>>
>>   git clone git://git.blender.org/cycles.git
>>
>> for write access (needs SSH key and you need to be a developer of the
>> project)
>>
>>   git clone git at git.blender.org:cycles.git
>>
>> To browse repository online please visit:
>>
>>   https://developer.blender.org/diffusion/C/
>>
>> = Authors =
>>
>> The repository contains the file with everyone who contributed to Cycles.
>> This is somewhat common for all open source projects to have such a file.
>>
>> Currently this file contains authors of commits, so if someone submitted
>> patch which was committed by someone else please let me know -- that'd be
>> easier than reading all the commit messages searching for such information.
>>
>> = Synchronization with Blender =
>>
>> Ideally we'll need to have some automated way to sync changes between
>> Blender and Cycles, but it is not done yet. Exact way how to keep things in
>> sync i'll publish later.
>>
>> For now we can do manual synchronization, which is not THAT bad.
>>
>> = Known TODOs =
>>
>> - Windows build is not supported at this moment.
>> - Logging option is exposed as an option but wouldn't work now.
>> - Installation target is not tested and would need more work.
>> - Compiled .oso files are not put to the final location, so manual copy
>> is required for now.
>> - Set up mailing list for commits (if we need one?)
>>
>> I'm pretty much sure i forgot to put some information in this email which
>> i wanted, but the mail becomes too long already, so i'd rather wrap up now
>> and answer the questions as they arrive.
>>
>> --
>> With best regards, Sergey Sharybin
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>


-- 
With best regards, Sergey Sharybin

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