[Bf-cycles] Normalized Emission shader

Marco G marco.gzt at gmail.com
Sun Nov 9 18:43:21 CET 2014


Forgot quick link about it

https://developer.blender.org/rB2c69f1e574587c2364e9a94b45d0b363ffeebf61

MG

2014-11-09 18:41 GMT+01:00 Marco G <marco.gzt at gmail.com>:

> Hi members,
>
> months ago a feature regarding the Emission node has been removed, the
> problem is that it was never exposed to the UI but actually pretty useful,
> so i'm writing to ask to bring it back if possible and if other members
> agree.
>
> With this option enabled the total amount of emitted light is the same
> regardless of the mesh size. (it would still be optional of course).
> Biggest advantage it would be that once you're satisfied with how much
> light you have in your scene you can resize the light without affecting its
> power, for example to make it bigger to soften shadows or get bigger
> reflections, without the need to adjust the strenght since it would stay
> equal.
>
> If reimplemented, maybe a flag "Normalize" exposed in the emission node
> would do the job?
> Tooltip: "If checked, the total amount of emitted light is the same
> regardless of the mesh size"
>
> Opinions?
>
> Thanks,
> MG
>
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