[Bf-cycles] Traversal performance

Marco G digitalbath86 at hotmail.com
Fri May 30 19:22:41 CEST 2014

Sorry, seems links i post always get messed formatting when reading the ML online archives.



From: digitalbath86 at hotmail.com
To: bf-cycles at blender.org
Date: Fri, 30 May 2014 17:07:41 +0000
Subject: [Bf-cycles] Traversal performance

Hi,couple of fresh links!
Dynamic Ray Stream Traversal - 36/53% speeduphttp://fileadmin.cs.lth.se/graphics/research/papers/2014/drst/

And this one, i've read from Cycles Optimization page that hairs needs to be more tightly bounded to avoid intersections.This is specifically made for hair and fur in production (intel + dreamworks research):Exploiting Local Orientation Similarity for Efficient Ray Traversal of Hair and Furhttp://www.sci.utah.edu/~wald/Publications/

Quickly reading through though, the latter has no support for mblur yet.

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