[Bf-cycles] Shadow Pass including IBL + mesh Lights (VFX)
Brecht Van Lommel
brechtvanlommel at pandora.be
Sun May 11 15:29:45 CEST 2014
On Sun, May 11, 2014 at 11:51 AM, Thomas Beck
<software at plasmasolutions.de> wrote:
> As Thomas Dinges pointed out it's just a matter of deleting one check in
> kernel_emission.h to support mesh lights in the shadow pass (or is there
> more to do, Brecht?).
It's actually more complicated than that, due to the way we reuse rays
for BSDF sampling of lights. Removing the check will give results that
will be slightly or very wrong depending on the scene setup.
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