[Bf-cycles] Interactive GI filtering paper
digitalbath86 at hotmail.com
Tue May 6 22:35:32 CEST 2014
Hi all,just stumbled upon this paper, i'd be curious to know what Cycles devs think about such technique,results seems quite accurate and unlike other filtering/reconstruction methods, it is done online interactively.
link - http://graphics.berkeley.edu/papers/Udaymehta-IPB-2013-07/index.html
Would something like this be unusable, introducing a lot of inaccuracy? (or complexity to the code..?)Speaking more in general, isn't there any idea (for the future) to help/simplify diffuse-indirect calculation? (not Irradiance cache related, but something animation-friendly)
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