[Bf-cycles] Bottleneck of gpu render
Brecht Van Lommel
brechtvanlommel at pandora.be
Fri Mar 28 23:10:27 CET 2014
There are various possibilities:
* Memory and texture memory read/write bottlenecks
* Different Mhz for cores
* Different GPU architecture
* Not all cores occupied due to divergence or mismatched batch sizes
* CPU Overhead
There's too many interacting parts to be sure without closely investigating.
Brecht.
On Fri, Mar 28, 2014 at 9:30 PM, GeKo <geko.pua at gmail.com> wrote:
> Short question, Why the execution time don't decrease "linearly" according
> to the number of cuda cores?
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
More information about the Bf-cycles
mailing list