[Bf-cycles] Bottleneck of gpu render

Brecht Van Lommel brechtvanlommel at pandora.be
Fri Mar 28 23:10:27 CET 2014

There are various possibilities:

* Memory and texture memory read/write bottlenecks
* Different Mhz for cores
* Different GPU architecture
* Not all cores occupied due to divergence or mismatched batch sizes
* CPU Overhead

There's too many interacting parts to be sure without closely investigating.


On Fri, Mar 28, 2014 at 9:30 PM, GeKo <geko.pua at gmail.com> wrote:
> Short question, Why the execution time don't decrease "linearly" according
> to the number of cuda cores?
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