[Bf-cycles] Optimization project

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Tue Mar 25 09:24:45 CET 2014


That sounds amazing and highly encouraging to watch get faster and faster.
Daniel Salazar
patazstudio.com


On Tue, Mar 25, 2014 at 2:22 AM, Thomas Beck
<software at plasmasolutions.de> wrote:
> Hi Daniel,
>
> As asked by Brecht I'm creating a webpage where we could track down the
> speed improvements. I will use your Caterpillar shot slightly changed
> (resolution wise) so it doesn't last too long. Will be ready in a week (am
> travelling atm) and will show CPU and GPU graphs for different official
> Blender versions and dev versions.
>
> Many greetings, Thomas
>
>
> 2014-03-25 0:43 GMT+01:00 Daniel Salazar - patazstudio.com
> <zanqdo at gmail.com>:
>>
>> Created this document, editable by anyone so we can keep track of
>> optimizations and best hardware to use Cycles in :D
>>
>>
>> https://docs.google.com/spreadsheet/ccc?key=0Aq7Ge85fFdh3dGFOcy0yQklaYlhxVXNCMWVMMnlJVEE#gid=0
>> Daniel Salazar
>> patazstudio.com
>>
>>
>> On Tue, Mar 11, 2014 at 11:40 PM, Daniel Salazar - patazstudio.com
>> <zanqdo at gmail.com> wrote:
>> > Hi Coders! Dingto, Brecht, Lockal et al.
>> >
>> > After finishing our small part of the Gooseberry teaser I can
>> > certainly say it has been our most resource and time expensive work
>> > yet (considering it's only 87 frames).
>> >
>> >
>> > https://drive.google.com/uc?export=download&id=0B67Ge85fFdh3aW1FY2N5SUI0UXc
>> >
>> > The rendertime went up to 3.5h in CPU mode using an AMD FX-8350
>> > Octocore and about 2.5h - 3h on a GeForce 480GTX SC depending on
>> > screen coverage of the character (both where running at the same time
>> > so this might not be a super accurate time)
>> >
>> > The heavy rendertime came mostly from the use of SSS in both the
>> > caterpillar, and to a lesser extent the twig. At 2048 s/p the noise
>> > was still noticeable on the character's body when animated so we ended
>> > up pulling 3072 s/p. At this quality I can not see any noise even in
>> > the original PNGs :)
>> >
>> > I'm offering this complete scene as a production test file for
>> > hopefully improving the rendering speed of Cycles. It is definitely
>> > not a light scene, using up to 4 GI bounces, SSS and hair; on the
>> > other hand, it is only 1 character in an outdoors lighting set with no
>> > physical environment so I would think it's just a taste of the
>> > requirements of a real gooseberry shot :D
>> >
>> >
>> > https://drive.google.com/uc?export=download&id=0B67Ge85fFdh3enYwTEp2bG9zSlk
>> >
>> > So pick your favorite frame, grab a cup of coffee and hit F12!
>> >
>> > kind regards,
>> >
>> > Daniel Salazar
>> > patazstudio.com
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
>
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>
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