[Bf-cycles] problem compositing raytraced DOF
Bassam Kurdali
bassam at urchn.org
Tue Mar 4 03:57:04 CET 2014
When compositing raytraced DOF I'm noticing that alpha is not where I
expect it to be, i.e. there is some transparency in opaque part,
resulting in light leaks, at least that's what I think is going on.
Hi all, I'm not sure if this is:
a- a bug
b- not enough samples issue
c- just not possible to comp alpha blurs this way :)
so I'm posting a .blend here:
http://www.pasteall.org/blend/27271
If the answer is C am I correct in assuming I can still render in render
layers, and use the add node to add light in one layer on specific
objects?
so instead of :
background has light A
foreground has light A + light B
alpha over foreground to background
I'd do:
background + foreground has light B
foreground has light A
add foreground to background + foreground...
cheers,
Bassam
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