[Bf-cycles] Cycles as Default Engine
blender at dingto.org
Thu Jun 19 19:46:15 CEST 2014
I don't understand the turmoil. We talk about a default, that can be
changed with 1 click.
BI is still here, and it takes you <1 second to enable it.
The majority of people use Cycles these days, it produces nice images,
is well tested and most beginner tutorials are also for Cycles.
Am 19.06.2014 19:37, schrieb Thomas Beck:
> Hi Thomas,
> I'm quite unsure about this. I really love Cycles but its current lack
> of a proper shadow catcher & the missing env light support in the
> shadow pass (that is absolutely necessary for serious compositing work
> is making me doubt) if we should do that already. If we like to make
> the switch when we are "production" ready then I would vote against
> the change. If we can live with compositing artists biting in the desk
> when it comes to compositing live action with Cycles I'd say look if
> we can implement a shadow catcher first.
> I am teaching Cycles often but I would never stop to teach BI as well
> as it's a very fast (esp. for MoGraph) and decent renderer if you know
> which knobs to turn. It may be harder for beginners but I would vote
> for the change only if we are feature complete. For me and my
> compositing buddies (and I'm sure Sebastian is screaming out loud here
> too) is a proper shadow pass support (including environment lighting,
> shadow catcher) a show stopper.
> Many greetings, Thomas
> 2014-06-19 18:53 GMT+02:00 Gottfried Hofmann
> <gottfried at blenderdiplom.com <mailto:gottfried at blenderdiplom.com>>:
> using Cycles as the default engine would really help newbies, so +1
> I stoppped teaching BI about one year ago...
> On 06/19/2014 06:51 PM, Thomas Dinges wrote:
> > Hi,
> > I think it's time to make Cycles the default engine in Blender.
> This has
> > been discussed a few times already, and the argument was to wait
> > we have Volume/Smoke etc..
> > Now that we do, it's time to act. :)
> > 1) Any open issues?
> > Sergey fixed some remaining issues with Preview Rendering for
> > etc, while Cycles is the active engine. Are there any other problems
> > that need to be addressed?
> > 2) Presets
> > I think we should have some presets, at least a "Standard
> Surface" for
> > Beginners. Brecht made a quick hack for that a while back, I think
> > having bundled Node Groups is still the way to go.
> > https://developer.blender.org/D474
> > I would like to do the move for Blender 2.72 (upcoming Release).
> > Thanks,
> > Thomas
> > _______________________________________________
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> > Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
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