[Bf-cycles] Cycles as Default Engine

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Thu Jun 19 19:36:51 CEST 2014


+1 This is a no-brainer.
Daniel Salazar
patazstudio.com


On Thu, Jun 19, 2014 at 10:53 AM, Gottfried Hofmann
<gottfried at blenderdiplom.com> wrote:
> Hi,
>
> using Cycles as the default engine would really help newbies, so +1
> I stoppped teaching BI about one year ago...
>
> Cheers,
> Gottfried
>
> On 06/19/2014 06:51 PM, Thomas Dinges wrote:
>> Hi,
>> I think it's time to make Cycles the default engine in Blender. This has
>> been discussed a few times already, and the argument was to wait until
>> we have Volume/Smoke etc..
>> Now that we do, it's time to act. :)
>>
>> 1) Any open issues?
>> Sergey fixed some remaining issues with Preview Rendering for Brushes
>> etc, while Cycles is the active engine. Are there any other problems
>> that need to be addressed?
>>
>> 2) Presets
>> I think we should have some presets, at least a "Standard Surface" for
>> Beginners. Brecht made a quick hack for that a while back, I think
>> having bundled Node Groups is still the way to go.
>> https://developer.blender.org/D474
>>
>> I would like to do the move for Blender 2.72 (upcoming Release).
>>
>> Thanks,
>> Thomas
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
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