[Bf-cycles] Cycles as Default Engine
blender at dingto.org
Thu Jun 19 18:51:04 CEST 2014
I think it's time to make Cycles the default engine in Blender. This has
been discussed a few times already, and the argument was to wait until
we have Volume/Smoke etc..
Now that we do, it's time to act. :)
1) Any open issues?
Sergey fixed some remaining issues with Preview Rendering for Brushes
etc, while Cycles is the active engine. Are there any other problems
that need to be addressed?
I think we should have some presets, at least a "Standard Surface" for
Beginners. Brecht made a quick hack for that a while back, I think
having bundled Node Groups is still the way to go.
I would like to do the move for Blender 2.72 (upcoming Release).
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