[Bf-cycles] Potentially incredible fast rendering idea :-D
mike.farnsworth at gmail.com
Thu Jun 19 17:48:21 CEST 2014
Thresholding like this is bound to have some pretty nasty failures. Any
time you introduce any sort of adaptive criterion (whether spatial,
temporal, intensity, whatever) you will start to find failure cases. This
one assumes too much, and so it would have a lot of failure cases where it
wouldn't refine when it should.
Welcome to the world of adaptive sampling. It's not an easy problem to
On Thu, Jun 19, 2014 at 9:22 AM, Antony Riakiotakis <kalast at gmail.com>
> This can fail for too many reasons. Essentially in a global illumination
> renderer the color you get is not based only on the geometry of the first
> bounce (which is what the depth value corresponds to) but any other light
> colliders that may themselves be moving.
> Bf-cycles mailing list
> Bf-cycles at blender.org
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