[Bf-cycles] Potentially incredible fast rendering idea :-D
kalast at gmail.com
Thu Jun 19 17:22:11 CEST 2014
This can fail for too many reasons. Essentially in a global illumination
renderer the color you get is not based only on the geometry of the first
bounce (which is what the depth value corresponds to) but any other light
colliders that may themselves be moving.
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