[Bf-cycles] Bf-cycles Digest, Vol 38, Issue 2

Chip Cunningham cunningmason at gmail.com
Mon Jun 16 15:04:52 CEST 2014


Nooooooooo, Brecht!!!  :) We'll miss your fantastic editions to Cycles!  I
hope Cycles development doesn't suffer.  But in all seriousness, good luck
on your new job, that's exciting!  Best wishes for the future.


On Sun, Jun 15, 2014 at 6:00 AM, <bf-cycles-request at blender.org> wrote:

> Send Bf-cycles mailing list submissions to
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>
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> or, via email, send a message with subject or body 'help' to
>         bf-cycles-request at blender.org
>
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>         bf-cycles-owner at blender.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Bf-cycles digest..."
>
>
> Today's Topics:
>
>    1. Starting a new job (Brecht Van Lommel)
>    2. Re: Starting a new job (Girish Ramesh)
>    3. Re: Starting a new job (Jonathan Williamson)
>    4. Re: Starting a new job (Nazim Mer)
>    5. Re: Starting a new job (Sebastian R?thlisberger)
>    6. Re: Starting a new job (Matt Ebb)
>    7. Re: Starting a new job (Marco G)
>    8. Re: Starting a new job (Greg Zaal)
>    9. Re: Starting a new job (Thomas Beck)
>   10. Re: Starting a new job (David Fenner)
>   11. Re: Starting a new job (Le Jardin Digital)
>   12. Re: Starting a new job (Hadrien Brissaud)
>   13. Re: Starting a new job (Adriano Oliveira)
>   14. Re: Starting a new job (David Black)
>   15. Re: Starting a new job (Nicholas Bishop)
>   16. Re: Starting a new job (Ton Roosendaal)
>   17. Re: Starting a new job (Daniel Salazar - patazstudio.com)
>   18. Re: Starting a new job (Steve Obbayi)
>   19. Re: Starting a new job (Gottfried Hofmann)
>   20. Re: Starting a new job (J?rgen Herrmann)
>   21. Re: Starting a new job (pauloperbone at yahoo.com)
>   22. Re: Starting a new job (Dan McGrath)
>   23. Camera Ray is also Singular Ray? (Gottfried Hofmann)
>   24. Re: Camera Ray is also Singular Ray? (storm)
>   25. Re: Starting a new job (storm)
>   26. Re: Starting a new job (Matthew Heimlich)
>   27. Re: Starting a new job (Ton Roosendaal)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sat, 14 Jun 2014 14:01:36 +0200
> From: Brecht Van Lommel <brechtvanlommel at pandora.be>
> Subject: [Bf-cycles] Starting a new job
> To: "bf-cycles at blender.org" <bf-cycles at blender.org>
> Message-ID:
>         <CAKFUgC3ioE3VXFNr-MRwH=
> Q9cnUopBfQMgW0mBswA93am05VqQ at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Hi all,
>
> In July I will start a new job at Solid Angle, working on the Arnold
> renderer. This unfortunately means I will no longer be able to add new
> features to Cycles, though I'll still be around and happy to assist
> other developers.
>
> Many important features in past releases have already been implemented
> by other contributors, and I expect that the improvements will keep
> coming.
>
> As for other Blender development, I'll continue to be involved as a
> volunteer.
>
> Many thanks to all contributors and users. I'm especially grateful to
> Ton for supporting my work on Cycles. I think we have pushed open
> source production rendering quite a bit further, and I hope to see you
> all continue doing awesome things with Cycles.
>
> Thanks,
> Brecht.
>
>
> ------------------------------
>
> Message: 2
> Date: Sat, 14 Jun 2014 13:03:56 +0100
> From: Girish Ramesh <rgirish28 at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <CAOsuPn1BZKg-7WPZX2yVf=
> Z+DrDt29EbEN1yJkLbXBDsCS1d1Q at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Congratulations Brecht. Wish you all the best and thank you for all the
> support and constant development for Cycles and Blender!
>
> Cheers!
>
>
> On 14 June 2014 13:01, Brecht Van Lommel <brechtvanlommel at pandora.be>
> wrote:
>
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> > volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> -------------- next part --------------
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> ------------------------------
>
> Message: 3
> Date: Sat, 14 Jun 2014 07:05:38 -0500
> From: Jonathan Williamson <jonathan at cgcookie.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: "bf-cycles at blender.org" <bf-cycles at blender.org>
> Message-ID:
>         <
> CAKGyzW64HUOdK8-ewaN6q39fnogJyXWDAA1pYqkJvRKS_JJ09g at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Congrats Brecht! That's really exciting. Good work and best wishes!
>
> On Saturday, June 14, 2014, Girish Ramesh <rgirish28 at gmail.com> wrote:
>
> > Congratulations Brecht. Wish you all the best and thank you for all the
> > support and constant development for Cycles and Blender!
> >
> > Cheers!
> >
> >
> > On 14 June 2014 13:01, Brecht Van Lommel <brechtvanlommel at pandora.be
> > <javascript:_e(%7B%7D,'cvml','brechtvanlommel at pandora.be');>> wrote:
> >
> >> Hi all,
> >>
> >> In July I will start a new job at Solid Angle, working on the Arnold
> >> renderer. This unfortunately means I will no longer be able to add new
> >> features to Cycles, though I'll still be around and happy to assist
> >> other developers.
> >>
> >> Many important features in past releases have already been implemented
> >> by other contributors, and I expect that the improvements will keep
> >> coming.
> >>
> >> As for other Blender development, I'll continue to be involved as a
> >> volunteer.
> >>
> >> Many thanks to all contributors and users. I'm especially grateful to
> >> Ton for supporting my work on Cycles. I think we have pushed open
> >> source production rendering quite a bit further, and I hope to see you
> >> all continue doing awesome things with Cycles.
> >>
> >> Thanks,
> >> Brecht.
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> <javascript:_e(%7B%7D,'cvml','Bf-cycles at blender.org');>
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >
> >
>
> --
> Jonathan Williamson
> http://cgcookie.com
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> ------------------------------
>
> Message: 4
> Date: Sat, 14 Jun 2014 13:10:54 +0100
> From: Nazim Mer <nazim.mer at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: "bf-cycles at blender.org" <bf-cycles at blender.org>
> Message-ID:
>         <CALWHfzGx=
> krR6Ptc1v6dGHyV5gsdcmLiCzL1Xa-h+1V7oWT1Gg at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Congratulations Brecht, and thanks for all the fantastic work,
> you've achieved and gave to blender.
>
> Best Wishes...
>
>
> On 14 June 2014 13:05, Jonathan Williamson <jonathan at cgcookie.com> wrote:
>
> > Congrats Brecht! That's really exciting. Good work and best wishes!
> >
> >
> > On Saturday, June 14, 2014, Girish Ramesh <rgirish28 at gmail.com> wrote:
> >
> >> Congratulations Brecht. Wish you all the best and thank you for all the
> >> support and constant development for Cycles and Blender!
> >>
> >> Cheers!
> >>
> >>
> >> On 14 June 2014 13:01, Brecht Van Lommel <brechtvanlommel at pandora.be>
> >> wrote:
> >>
> >>> Hi all,
> >>>
> >>> In July I will start a new job at Solid Angle, working on the Arnold
> >>> renderer. This unfortunately means I will no longer be able to add new
> >>> features to Cycles, though I'll still be around and happy to assist
> >>> other developers.
> >>>
> >>> Many important features in past releases have already been implemented
> >>> by other contributors, and I expect that the improvements will keep
> >>> coming.
> >>>
> >>> As for other Blender development, I'll continue to be involved as a
> >>> volunteer.
> >>>
> >>> Many thanks to all contributors and users. I'm especially grateful to
> >>> Ton for supporting my work on Cycles. I think we have pushed open
> >>> source production rendering quite a bit further, and I hope to see you
> >>> all continue doing awesome things with Cycles.
> >>>
> >>> Thanks,
> >>> Brecht.
> >>> _______________________________________________
> >>> Bf-cycles mailing list
> >>> Bf-cycles at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>
> >>
> >
> > --
> > Jonathan Williamson
> > http://cgcookie.com
> >
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> -------------- next part --------------
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> ------------------------------
>
> Message: 5
> Date: Sat, 14 Jun 2014 14:29:16 +0200
> From: Sebastian R?thlisberger <lalli at gmx.net>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <3C216E38-FA5A-452D-8FB5-809F4B2A5F34 at gmx.net>
> Content-Type: text/plain; charset="windows-1252"
>
> Thank you Brecht for all your Work you?ve done for Blender. Hope you will
> have a great time @ Solid Angle.
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> ------------------------------
>
> Message: 6
> Date: Sat, 14 Jun 2014 22:37:58 +1000
> From: Matt Ebb <matt at mke3.net>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <CALLChvKLpX+J5azikRZiU_gzqcH6bvOyHFHY0mPxTL=
> 5Z17irg at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Congratulations Brecht, I'm sure it will be a very rewarding experience.
> You deserve it.
>
>
> On 14 June 2014 22:29, Sebastian R?thlisberger <lalli at gmx.net> wrote:
>
> > Thank you Brecht for all your Work you?ve done for Blender. Hope you will
> > have a great time @ Solid Angle.
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
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> ------------------------------
>
> Message: 7
> Date: Sat, 14 Jun 2014 12:39:59 +0000
> From: Marco G <digitalbath86 at hotmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: "bf-cycles at blender.org" <bf-cycles at blender.org>
> Message-ID: <DUB127-W77103AA1F1B3237A7E6E45A4140 at phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Cycles had a major role in switching to Blender for my work.
> I'm sure that's a super good place for you being among the top developers
> around.Thanks for everything you've done and congratulation.
> MG
>
> > From: brechtvanlommel at pandora.be
> > Date: Sat, 14 Jun 2014 14:01:36 +0200
> > To: bf-cycles at blender.org
> > Subject: [Bf-cycles] Starting a new job
> >
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
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>
> ------------------------------
>
> Message: 8
> Date: Sat, 14 Jun 2014 14:43:34 +0200
> From: Greg Zaal <gregzzmail at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <CAN5-zsOWh95=
> 5BMwPC0AsboggooT6GH-WZrOgwt5t_Lbjew+5A at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Same here - Cycles is probably what caused me to become interested in
> shading/lighting/rendering, which is now my profession. So you could say I
> owe you my job ;)
>
> Thanks for all your work Brecht!
>
> -Greg
>
>
> On 14 June 2014 14:39, Marco G <digitalbath86 at hotmail.com> wrote:
>
> > Cycles had a major role in switching to Blender for my work.
> >
> > I'm sure that's a super good place for you being among the top developers
> > around.
> > Thanks for everything you've done and congratulation.
> >
> > MG
> >
> > > From: brechtvanlommel at pandora.be
> > > Date: Sat, 14 Jun 2014 14:01:36 +0200
> > > To: bf-cycles at blender.org
> > > Subject: [Bf-cycles] Starting a new job
> >
> > >
> > > Hi all,
> > >
> > > In July I will start a new job at Solid Angle, working on the Arnold
> > > renderer. This unfortunately means I will no longer be able to add new
> > > features to Cycles, though I'll still be around and happy to assist
> > > other developers.
> > >
> > > Many important features in past releases have already been implemented
> > > by other contributors, and I expect that the improvements will keep
> > > coming.
> > >
> > > As for other Blender development, I'll continue to be involved as a
> > volunteer.
> > >
> > > Many thanks to all contributors and users. I'm especially grateful to
> > > Ton for supporting my work on Cycles. I think we have pushed open
> > > source production rendering quite a bit further, and I hope to see you
> > > all continue doing awesome things with Cycles.
> > >
> > > Thanks,
> > > Brecht.
> > > _______________________________________________
> > > Bf-cycles mailing list
> > > Bf-cycles at blender.org
> > > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> -------------- next part --------------
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> ------------------------------
>
> Message: 9
> Date: Sat, 14 Jun 2014 15:01:05 +0200
> From: Thomas Beck <software at plasmasolutions.de>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <
> CAJ0-iQ9Ecu9d0pBZ2KnSuWD8oih0j2AdomN0AKPFQTNDABof1Q at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Thanks so much for all your ideas, contributions and work in and around
> Blender - we'll miss you, Brecht!
>
>
> 2014-06-14 14:43 GMT+02:00 Greg Zaal <gregzzmail at gmail.com>:
>
> > Same here - Cycles is probably what caused me to become interested in
> > shading/lighting/rendering, which is now my profession. So you could say
> I
> > owe you my job ;)
> >
> > Thanks for all your work Brecht!
> >
> > -Greg
> >
> >
> > On 14 June 2014 14:39, Marco G <digitalbath86 at hotmail.com> wrote:
> >
> >> Cycles had a major role in switching to Blender for my work.
> >>
> >> I'm sure that's a super good place for you being among the top
> developers
> >> around.
> >> Thanks for everything you've done and congratulation.
> >>
> >> MG
> >>
> >> > From: brechtvanlommel at pandora.be
> >> > Date: Sat, 14 Jun 2014 14:01:36 +0200
> >> > To: bf-cycles at blender.org
> >> > Subject: [Bf-cycles] Starting a new job
> >>
> >> >
> >> > Hi all,
> >> >
> >> > In July I will start a new job at Solid Angle, working on the Arnold
> >> > renderer. This unfortunately means I will no longer be able to add new
> >> > features to Cycles, though I'll still be around and happy to assist
> >> > other developers.
> >> >
> >> > Many important features in past releases have already been implemented
> >> > by other contributors, and I expect that the improvements will keep
> >> > coming.
> >> >
> >> > As for other Blender development, I'll continue to be involved as a
> >> volunteer.
> >> >
> >> > Many thanks to all contributors and users. I'm especially grateful to
> >> > Ton for supporting my work on Cycles. I think we have pushed open
> >> > source production rendering quite a bit further, and I hope to see you
> >> > all continue doing awesome things with Cycles.
> >> >
> >> > Thanks,
> >> > Brecht.
> >> > _______________________________________________
> >> > Bf-cycles mailing list
> >> > Bf-cycles at blender.org
> >> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >>
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
>
>
> --
>
> ------
> Plasmasolutions
> Design | Development | Training
>
> Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/>
> Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/>
>
> Telefon: 0176 2017 9565
> -------------- next part --------------
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> ------------------------------
>
> Message: 10
> Date: Sat, 14 Jun 2014 10:06:35 -0300
> From: David Fenner <d4vidfenner at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: software at plasmasolutions.de, bf-cycles at blender.org
> Message-ID:
>         <CAKbJxCQdc+MCqza-Rdh7fXeLhh0873==s=ChRmRHE=
> wEoeLcsA at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> I can't say I'm not angry at Solid Angle. Brecht! Whatever they offer you!!
> We'll fund raise and double it!!
> I'm not serious of course... but at least I would do it!
> Anyway brecht, thanks for everything, I hope your great ideas don't get
> inside Arnold forever, good luck and I hope you have a great time, I'm sure
> you will.
>
>
> 2014-06-14 10:01 GMT-03:00 Thomas Beck <software at plasmasolutions.de>:
>
> > Thanks so much for all your ideas, contributions and work in and around
> > Blender - we'll miss you, Brecht!
> >
> >
> > 2014-06-14 14:43 GMT+02:00 Greg Zaal <gregzzmail at gmail.com>:
> >
> > Same here - Cycles is probably what caused me to become interested in
> >> shading/lighting/rendering, which is now my profession. So you could
> say I
> >> owe you my job ;)
> >>
> >> Thanks for all your work Brecht!
> >>
> >> -Greg
> >>
> >>
> >> On 14 June 2014 14:39, Marco G <digitalbath86 at hotmail.com> wrote:
> >>
> >>> Cycles had a major role in switching to Blender for my work.
> >>>
> >>> I'm sure that's a super good place for you being among the top
> >>> developers around.
> >>> Thanks for everything you've done and congratulation.
> >>>
> >>> MG
> >>>
> >>> > From: brechtvanlommel at pandora.be
> >>> > Date: Sat, 14 Jun 2014 14:01:36 +0200
> >>> > To: bf-cycles at blender.org
> >>> > Subject: [Bf-cycles] Starting a new job
> >>>
> >>> >
> >>> > Hi all,
> >>> >
> >>> > In July I will start a new job at Solid Angle, working on the Arnold
> >>> > renderer. This unfortunately means I will no longer be able to add
> new
> >>> > features to Cycles, though I'll still be around and happy to assist
> >>> > other developers.
> >>> >
> >>> > Many important features in past releases have already been
> implemented
> >>> > by other contributors, and I expect that the improvements will keep
> >>> > coming.
> >>> >
> >>> > As for other Blender development, I'll continue to be involved as a
> >>> volunteer.
> >>> >
> >>> > Many thanks to all contributors and users. I'm especially grateful to
> >>> > Ton for supporting my work on Cycles. I think we have pushed open
> >>> > source production rendering quite a bit further, and I hope to see
> you
> >>> > all continue doing awesome things with Cycles.
> >>> >
> >>> > Thanks,
> >>> > Brecht.
> >>> > _______________________________________________
> >>> > Bf-cycles mailing list
> >>> > Bf-cycles at blender.org
> >>> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>> _______________________________________________
> >>> Bf-cycles mailing list
> >>> Bf-cycles at blender.org
> >>> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>>
> >>>
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >>
> >
> >
> > --
> >
> > ------
> > Plasmasolutions
> > Design | Development | Training
> >
> > Website: Http://www.plasmasolutions.de <http://www.plasmasolutions.de/>
> > Blog: Http://blog.plasmasolutions.de <http://blog.plasmasolutions.de/>
> >
> > Telefon: 0176 2017 9565
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
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> ------------------------------
>
> Message: 11
> Date: Sat, 14 Jun 2014 15:19:23 +0200
> From: Le Jardin Digital <contact at lejardindigital.fr>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <539C4BDB.6050106 at lejardindigital.fr>
> Content-Type: text/plain; charset="iso-8859-1"
>
> **
> Congrats and many thanks for your amazing work on cycles Brecht.
> Do you have a date for the arnold-for-blender version :)) ?
>
> Le 14/06/2014 14:01, Brecht Van Lommel a ?crit :
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
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>
> ------------------------------
>
> Message: 12
> Date: Sat, 14 Jun 2014 15:47:43 +0200
> From: Hadrien Brissaud <hadriscus at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <
> CALDdskO1Gf-zhcYiQWVydVJmV9G3PxgrtQiS7BJYRK8QyMxbwg at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Bravo and thanks a lot for your hard work ! Have a blast at SolidAngle. :)
>
> Hadrien
>
>
> On 14 June 2014 15:19, Le Jardin Digital <contact at lejardindigital.fr>
> wrote:
>
> >    Congrats and many thanks for your amazing work on cycles Brecht.
> > Do you have a date for the arnold-for-blender version :)) ?
> >
> > Le 14/06/2014 14:01, Brecht Van Lommel a ?crit :
> >
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing listBf-cycles at blender.orghttp://
> lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 13
> Date: Sat, 14 Jun 2014 11:10:51 -0300
> From: Adriano Oliveira <adriano.ufrb at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: "bf-cycles at blender.org" <bf-cycles at blender.org>
> Message-ID:
>         <CAOxKvL-rdzKpi6hCAKwQy3+cQg=CktDy0dbD8R+cZQ=
> 93T5p_Q at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Thank you for Cycles!
>
>
> Adriano A. Oliveira
>
>
> 2014-06-14 10:47 GMT-03:00 Hadrien Brissaud <hadriscus at gmail.com>:
>
> > Bravo and thanks a lot for your hard work ! Have a blast at SolidAngle.
> :)
> >
> > Hadrien
> >
> >
> > On 14 June 2014 15:19, Le Jardin Digital <contact at lejardindigital.fr>
> > wrote:
> >
> >>    Congrats and many thanks for your amazing work on cycles Brecht.
> >> Do you have a date for the arnold-for-blender version :)) ?
> >>
> >> Le 14/06/2014 14:01, Brecht Van Lommel a ?crit :
> >>
> >> Hi all,
> >>
> >> In July I will start a new job at Solid Angle, working on the Arnold
> >> renderer. This unfortunately means I will no longer be able to add new
> >> features to Cycles, though I'll still be around and happy to assist
> >> other developers.
> >>
> >> Many important features in past releases have already been implemented
> >> by other contributors, and I expect that the improvements will keep
> >> coming.
> >>
> >> As for other Blender development, I'll continue to be involved as a
> volunteer.
> >>
> >> Many thanks to all contributors and users. I'm especially grateful to
> >> Ton for supporting my work on Cycles. I think we have pushed open
> >> source production rendering quite a bit further, and I hope to see you
> >> all continue doing awesome things with Cycles.
> >>
> >> Thanks,
> >> Brecht.
> >> _______________________________________________
> >> Bf-cycles mailing listBf-cycles at blender.orghttp://
> lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >>
> >>
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >>
> >>
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 14
> Date: Sat, 14 Jun 2014 15:11:09 +0100
> From: David Black <db4tech at yahoo.co.uk>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <539C57FD.5080706 at yahoo.co.uk>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi Brecht,
>
> I am really happy for you, you are extremely talented, very hard working
> and deserve to do well. I am also very sad to see you go, it was only a
> matter of time.
>
> Wonder if we will suddenly gain a new Cycles developer user-name Trechb
> ;)  (don't read too hard into this!)
>
> Your outstanding contributions to Blender will never be forgotten.
>
> Hope things go really well for you.
> Take care,
>
> David
>
>
> 3d-designs-davidblack.blogspot.com
> <http://www.3d-designs-davidblack.blogspot.com>
>
> On 14/06/2014 13:01, Brecht Van Lommel wrote:
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
> -------------- next part --------------
> An HTML attachment was scrubbed...
> URL:
> http://lists.blender.org/pipermail/bf-cycles/attachments/20140614/908522d1/attachment-0001.htm
>
> ------------------------------
>
> Message: 15
> Date: Sat, 14 Jun 2014 11:20:36 -0400
> From: Nicholas Bishop <nicholasbishop at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <CAKs_8Pky+3mFT2H1=
> 9NmZ9Bax7RojAU90wBF6iHe3G2cw75LWQ at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Congratulations Brecht, good luck at Solid Angle!
>
> On Sat, Jun 14, 2014 at 10:11 AM, David Black <db4tech at yahoo.co.uk> wrote:
> > Hi Brecht,
> >
> > I am really happy for you, you are extremely talented, very hard working
> and
> > deserve to do well. I am also very sad to see you go, it was only a
> matter
> > of time.
> >
> > Wonder if we will suddenly gain a new Cycles developer user-name Trechb
> ;)
> > (don't read too hard into this!)
> >
> > Your outstanding contributions to Blender will never be forgotten.
> >
> > Hope things go really well for you.
> > Take care,
> >
> > David
> >
> >
> > 3d-designs-davidblack.blogspot.com
> >
> > On 14/06/2014 13:01, Brecht Van Lommel wrote:
> >
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> > volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
>
> ------------------------------
>
> Message: 16
> Date: Sat, 14 Jun 2014 17:26:23 +0200
> From: Ton Roosendaal <ton at blender.org>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <6E73E2F2-CB1D-475B-ADDA-3CF0E4E06931 at blender.org>
> Content-Type: text/plain; charset=us-ascii
>
> Hi Brecht,
>
> Thanks for the kind words :) Your Blender and Cycles work will never be
> forgotten, and you're welcome in the Blender projects anytime, in any way
> you prefer to. I wish you a lot of fun, inspiration, great collegues and
> new friends in that exciting challenging working environment there in
> Madrid!
>
> To the others here: Brecht already told me this a while ago, he has been
> very responsible by wrapping up his todo list so well. Cycles is in a
> pristine condition, a joy for any new render coder to play with and become
> active for Blender. I'm confident we will find new developers here, sooner
> or later!
>
> Meanwhile I've asked Sergey to step in for some more hardcore maintenance
> there, especially on the raytracing and optimization topic. He's been
> briefed well by Brecht and I expect cool things to happen there this year.
>
> For everyone who's active with Blender, or employed by Blender Institute
> or Foundation, I'm always very relaxed and open to discuss and support new
> challenges and career steps. I fully understand that people want to keep
> growing and learning. In SolidAngle, Brecht will be working with people who
> are the top of the world in render system design and development. Any
> render developer would love to be there! I can fully see how exciting it is
> to now have a team where you can learn from, and even can look up to in
> many areas.
>
> Good luck Brecht, I hope you're going to have an amazing time!
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 14 Jun, 2014, at 14:01, Brecht Van Lommel wrote:
>
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
>
> ------------------------------
>
> Message: 17
> Date: Sat, 14 Jun 2014 10:14:00 -0600
> From: "Daniel Salazar - patazstudio.com" <zanqdo at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <
> CABdDwP857g8ciSZecbboi5BQQ_wamvJSbsZsO_4gY_mnTKKP1g at mail.gmail.com>
> Content-Type: text/plain; charset=UTF-8
>
> Congratulations Brecht and thanks for everything, I hope to meet you
> one day soon and buy you a few beers :D
>
> always grateful,
>
> Daniel Salazar
> patazstudio.com
>
>
> On Sat, Jun 14, 2014 at 9:26 AM, Ton Roosendaal <ton at blender.org> wrote:
> > Hi Brecht,
> >
> > Thanks for the kind words :) Your Blender and Cycles work will never be
> forgotten, and you're welcome in the Blender projects anytime, in any way
> you prefer to. I wish you a lot of fun, inspiration, great collegues and
> new friends in that exciting challenging working environment there in
> Madrid!
> >
> > To the others here: Brecht already told me this a while ago, he has been
> very responsible by wrapping up his todo list so well. Cycles is in a
> pristine condition, a joy for any new render coder to play with and become
> active for Blender. I'm confident we will find new developers here, sooner
> or later!
> >
> > Meanwhile I've asked Sergey to step in for some more hardcore
> maintenance there, especially on the raytracing and optimization topic.
> He's been briefed well by Brecht and I expect cool things to happen there
> this year.
> >
> > For everyone who's active with Blender, or employed by Blender Institute
> or Foundation, I'm always very relaxed and open to discuss and support new
> challenges and career steps. I fully understand that people want to keep
> growing and learning. In SolidAngle, Brecht will be working with people who
> are the top of the world in render system design and development. Any
> render developer would love to be there! I can fully see how exciting it is
> to now have a team where you can learn from, and even can look up to in
> many areas.
> >
> > Good luck Brecht, I hope you're going to have an amazing time!
> >
> > -Ton-
> >
> > --------------------------------------------------------
> > Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> > Chairman Blender Foundation - Producer Blender Institute
> > Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
> >
> >
> >
> > On 14 Jun, 2014, at 14:01, Brecht Van Lommel wrote:
> >
> >> Hi all,
> >>
> >> In July I will start a new job at Solid Angle, working on the Arnold
> >> renderer. This unfortunately means I will no longer be able to add new
> >> features to Cycles, though I'll still be around and happy to assist
> >> other developers.
> >>
> >> Many important features in past releases have already been implemented
> >> by other contributors, and I expect that the improvements will keep
> >> coming.
> >>
> >> As for other Blender development, I'll continue to be involved as a
> volunteer.
> >>
> >> Many thanks to all contributors and users. I'm especially grateful to
> >> Ton for supporting my work on Cycles. I think we have pushed open
> >> source production rendering quite a bit further, and I hope to see you
> >> all continue doing awesome things with Cycles.
> >>
> >> Thanks,
> >> Brecht.
> >> _______________________________________________
> >> Bf-cycles mailing list
> >> Bf-cycles at blender.org
> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
> ------------------------------
>
> Message: 18
> Date: Sat, 14 Jun 2014 19:19:42 +0300 (EAT)
> From: Steve Obbayi <steve at sobbayi.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <19387609.754.1402762777944.JavaMail."Steve
>         Obbayi"@obbayi>
> Content-Type: text/plain; charset=utf-8
>
> Congratulations Bretch. No amount of words can express how you impacted
> the lives of
> many. Blender is in a better place because of you
>
> ----- Original Message -----
> | From: "Brecht Van Lommel" <brechtvanlommel at pandora.be>
> | To: bf-cycles at blender.org
> | Sent: S?bado, 14 de Junio 2014 13:01:36
> | Subject: [Bf-cycles] Starting a new job
> |
> | Hi all,
> |
> | In July I will start a new job at Solid Angle, working on the Arnold
> | renderer. This unfortunately means I will no longer be able to add
> | new
> | features to Cycles, though I'll still be around and happy to assist
> | other developers.
> |
> | Many important features in past releases have already been
> | implemented
> | by other contributors, and I expect that the improvements will keep
> | coming.
> |
> | As for other Blender development, I'll continue to be involved as a
> | volunteer.
> |
> | Many thanks to all contributors and users. I'm especially grateful to
> | Ton for supporting my work on Cycles. I think we have pushed open
> | source production rendering quite a bit further, and I hope to see
> | you
> | all continue doing awesome things with Cycles.
> |
> | Thanks,
> | Brecht.
> | _______________________________________________
> | Bf-cycles mailing list
> | Bf-cycles at blender.org
> | http://lists.blender.org/mailman/listinfo/bf-cycles
> |
>
>
>
> ------------------------------
>
> Message: 19
> Date: Sat, 14 Jun 2014 19:20:26 +0200
> From: Gottfried Hofmann <gottfried at blenderdiplom.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <539C845A.60608 at blenderdiplom.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hi Brecht,
>
> congratulations on your new job, from the outside it looks like working
> at SA is a dream job for every render engine developer. I wish you all
> the best and once again thank for all the work you put into Cycles and
> Blender in general over all those years!
>
> Cheers,
> Gottfried
>
>
> On 06/14/2014 02:01 PM, Brecht Van Lommel wrote:
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
>
>
> --
> --- BlenderDiplom.com ---
>
>
> ------------------------------
>
> Message: 20
> Date: Sat, 14 Jun 2014 19:44:46 +0200
> From: J?rgen Herrmann <shadowrom at me.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <0N7600KYQ6NQOZ20 at nk11p00mm-asmtp004.mac.com>
> Content-Type: text/plain; charset="utf-8"
>
> Hey Brecht,
>
> I wish you all the best in your new job. You have done so much for blender
> in the past years.
>
> I hope we'll hear from you often.
>
> "So long, and thanks for all the fish"
>
> /J?rgen
>
> ----- Urspr?ngliche Nachricht -----
> Von: "Brecht Van Lommel" <brechtvanlommel at pandora.be>
> Gesendet: ?14.?06.?2014 14:02
> An: "bf-cycles at blender.org" <bf-cycles at blender.org>
> Betreff: [Bf-cycles] Starting a new job
>
> Hi all,
>
> In July I will start a new job at Solid Angle, working on the Arnold
> renderer. This unfortunately means I will no longer be able to add new
> features to Cycles, though I'll still be around and happy to assist
> other developers.
>
> Many important features in past releases have already been implemented
> by other contributors, and I expect that the improvements will keep
> coming.
>
> As for other Blender development, I'll continue to be involved as a
> volunteer.
>
> Many thanks to all contributors and users. I'm especially grateful to
> Ton for supporting my work on Cycles. I think we have pushed open
> source production rendering quite a bit further, and I hope to see you
> all continue doing awesome things with Cycles.
>
> Thanks,
> Brecht.
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
> -------------- next part --------------
> An HTML attachment was scrubbed...
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>
> ------------------------------
>
> Message: 21
> Date: Sat, 14 Jun 2014 12:21:56 -0700
> From: "pauloperbone at yahoo.com" <pauloperbone at yahoo.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: "bf-cycles at blender.org" <bf-cycles at blender.org>
> Message-ID:
>         <
> 1402773716.63594.YahooMailAndroidMobile at web122106.mail.ne1.yahoo.com>
> Content-Type: text/plain; charset="us-ascii"
>
> Congratulations! May your new job be exciting and fun!
>
> Perbone
>
> Sent from Yahoo Mail on Android
>
> -------------- next part --------------
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>
> ------------------------------
>
> Message: 22
> Date: Sat, 14 Jun 2014 15:50:51 -0400
> From: Dan McGrath <danmcgrath.ca at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <CAK82gMGzGvu9pOTnJ8PfhW5u-id2Xrbmx-FcM3pYKxqP=
> 973vA at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Heya,
>
> NOOOOOOOOOOOOOoooooooooooooooo...............!
>
> Well, thanks for the awesome render engine, and good luck at your new job
> working on another one! I will be curious how many "ahhh, why didn't I
> think of that?!" there will be when you get to see how Arnold does things
> :)
>
> Take care o/
>
>
> Dan
>
>
> On Sat, Jun 14, 2014 at 8:01 AM, Brecht Van Lommel <
> brechtvanlommel at pandora.be> wrote:
>
> > Hi all,
> >
> > In July I will start a new job at Solid Angle, working on the Arnold
> > renderer. This unfortunately means I will no longer be able to add new
> > features to Cycles, though I'll still be around and happy to assist
> > other developers.
> >
> > Many important features in past releases have already been implemented
> > by other contributors, and I expect that the improvements will keep
> > coming.
> >
> > As for other Blender development, I'll continue to be involved as a
> > volunteer.
> >
> > Many thanks to all contributors and users. I'm especially grateful to
> > Ton for supporting my work on Cycles. I think we have pushed open
> > source production rendering quite a bit further, and I hope to see you
> > all continue doing awesome things with Cycles.
> >
> > Thanks,
> > Brecht.
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> -------------- next part --------------
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> ------------------------------
>
> Message: 23
> Date: Sat, 14 Jun 2014 23:16:00 +0200
> From: Gottfried Hofmann <gottfried at blenderdiplom.com>
> Subject: [Bf-cycles] Camera Ray is also Singular Ray?
> To: "bf-cycles at blender.org" <bf-cycles at blender.org>
> Message-ID: <539CBB90.4000603 at blenderdiplom.com>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Hello Cycles Dev Team,
>
> according to Wiki, the "Singular Ray" is a property of reflection- or
> transmission-rays:
>
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Light_Paths#Ray_Types
>
> But according to my tests, a ray coming directly from the camera is also
> a singular ray.
>
> Is this the intended behavior? According to the OSL spec, singular is a
> property triggered by a scattering event, so a ray coming directly from
> the camera should not be singular:
>
> https://code.google.com/p/openshadinglanguage/wiki/LightPathExpressions
>
> Cheers,
> Gottfried
>
> --
> --- BlenderDiplom.com ---
>
>
> ------------------------------
>
> Message: 24
> Date: Sun, 15 Jun 2014 04:28:30 +0400
> From: storm <kartochka22 at yandex.ru>
> Subject: Re: [Bf-cycles] Camera Ray is also Singular Ray?
> To: bf-cycles at blender.org
> Message-ID: <1402792110.2770.9.camel at fast19>
> Content-Type: text/plain; charset="UTF-8"
>
> ? ??, 14/06/2014 ? 23:16 +0200, Gottfried Hofmann ?????:
> > Hello Cycles Dev Team,
> >
> > according to Wiki, the "Singular Ray" is a property of reflection- or
> > transmission-rays:
> >
> http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Light_Paths#Ray_Types
> >
> > But according to my tests, a ray coming directly from the camera is also
> > a singular ray.
> >
> > Is this the intended behavior? According to the OSL spec, singular is a
> > property triggered by a scattering event, so a ray coming directly from
> > the camera should not be singular:
> >
> > https://code.google.com/p/openshadinglanguage/wiki/LightPathExpressions
> >
> > Cheers,
> > Gottfried
> >
>
> Singular mean that segment can be only connected in one way, so we have
> no oportunity to connect vertices by sampling something else. Like
> laser, or perfect mirror, or perspective camera. You can think in term
> "specular" and "diffuse" verices as in many paper like Veach
> dissertation.
>
> Opposite example, diffusion to diffusion surface, or diffusion and
> glossy with "Roughness" > 0 can be connected by many ways (sample
> surface at other points), so we can use MIS or other tricks to reduce
> noise w/o making bias.
>
>
>
> ------------------------------
>
> Message: 25
> Date: Sun, 15 Jun 2014 04:36:32 +0400
> From: storm <kartochka22 at yandex.ru>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <1402792592.2770.16.camel at fast19>
> Content-Type: text/plain; charset="UTF-8"
>
> Any chance to go back to GPL for Cycles, as with very tight concurrency
> in commercial render market anyone can rip and resell Cycles just
> replacing 2 lines of code w/o any chance for Bledner team to prevent it
> by legal action?
>
>
>
> ------------------------------
>
> Message: 26
> Date: Sat, 14 Jun 2014 20:38:24 -0400
> From: Matthew Heimlich <matt.heimlich at gmail.com>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID:
>         <CAPBuH4YKHAMbv=gB-2=
> 1yEfTD6Pi3AZQFMqs8kNRWQBmbHYq1w at mail.gmail.com>
> Content-Type: text/plain; charset="utf-8"
>
> Personally, I wouldn't okay my code within Cycles to go back to GPL, and
> I'm pretty sure Brecht wouldn't either. Obviously his code would be a lot
> harder to replace than mine.
>
>
> On Sat, Jun 14, 2014 at 8:36 PM, storm <kartochka22 at yandex.ru> wrote:
>
> > Any chance to go back to GPL for Cycles, as with very tight concurrency
> > in commercial render market anyone can rip and resell Cycles just
> > replacing 2 lines of code w/o any chance for Bledner team to prevent it
> > by legal action?
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
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> ------------------------------
>
> Message: 27
> Date: Sun, 15 Jun 2014 11:29:44 +0200
> From: Ton Roosendaal <ton at blender.org>
> Subject: Re: [Bf-cycles] Starting a new job
> To: bf-cycles at blender.org
> Message-ID: <021C75B5-8D9F-4752-822C-999F871A6189 at blender.org>
> Content-Type: text/plain; charset=us-ascii
>
> Hi,
>
> Apache code can be simply converted to GPL without original author
> permissions, just not the other way around.
>
> I don't see any reasons to mark the move to become Apache for Cycles as a
> problem or a failure. Such decisions we should also do based on wide
> consensus by the active contributors. As far as I know, they are all happy
> with Apache.
>
> If that changes we'll tackle it.
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> On 15 Jun, 2014, at 2:38, Matthew Heimlich wrote:
>
> > Personally, I wouldn't okay my code within Cycles to go back to GPL, and
> I'm pretty sure Brecht wouldn't either. Obviously his code would be a lot
> harder to replace than mine.
> >
> >
> > On Sat, Jun 14, 2014 at 8:36 PM, storm <kartochka22 at yandex.ru> wrote:
> > Any chance to go back to GPL for Cycles, as with very tight concurrency
> > in commercial render market anyone can rip and resell Cycles just
> > replacing 2 lines of code w/o any chance for Bledner team to prevent it
> > by legal action?
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
>
> ------------------------------
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
> End of Bf-cycles Digest, Vol 38, Issue 2
> ****************************************
>
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