[Bf-cycles] Starting a new job
ton at blender.org
Sat Jun 14 17:26:23 CEST 2014
Thanks for the kind words :) Your Blender and Cycles work will never be forgotten, and you're welcome in the Blender projects anytime, in any way you prefer to. I wish you a lot of fun, inspiration, great collegues and new friends in that exciting challenging working environment there in Madrid!
To the others here: Brecht already told me this a while ago, he has been very responsible by wrapping up his todo list so well. Cycles is in a pristine condition, a joy for any new render coder to play with and become active for Blender. I'm confident we will find new developers here, sooner or later!
Meanwhile I've asked Sergey to step in for some more hardcore maintenance there, especially on the raytracing and optimization topic. He's been briefed well by Brecht and I expect cool things to happen there this year.
For everyone who's active with Blender, or employed by Blender Institute or Foundation, I'm always very relaxed and open to discuss and support new challenges and career steps. I fully understand that people want to keep growing and learning. In SolidAngle, Brecht will be working with people who are the top of the world in render system design and development. Any render developer would love to be there! I can fully see how exciting it is to now have a team where you can learn from, and even can look up to in many areas.
Good luck Brecht, I hope you're going to have an amazing time!
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
On 14 Jun, 2014, at 14:01, Brecht Van Lommel wrote:
> Hi all,
> In July I will start a new job at Solid Angle, working on the Arnold
> renderer. This unfortunately means I will no longer be able to add new
> features to Cycles, though I'll still be around and happy to assist
> other developers.
> Many important features in past releases have already been implemented
> by other contributors, and I expect that the improvements will keep
> As for other Blender development, I'll continue to be involved as a volunteer.
> Many thanks to all contributors and users. I'm especially grateful to
> Ton for supporting my work on Cycles. I think we have pushed open
> source production rendering quite a bit further, and I hope to see you
> all continue doing awesome things with Cycles.
> Bf-cycles mailing list
> Bf-cycles at blender.org
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