[Bf-cycles] Biased Rendering
kartochka22 at yandex.ru
Wed Jul 2 15:47:35 CEST 2014
В Ср, 02/07/2014 в 12:19 +0200, x3108 at chello.at пишет:
> Would it be a big problem to implement a „Redshift-like“ irradiance cache/GI for biased rendering ?
> I recently saw how incredibly fast Redshift on GPU is, it is biased, but boy… you aren’t even noticing it. And so interactive!
> Because Interiors and nearly all renders are incredible fast with irradiance caches & Co., not to mention pristine clean!
> Now Cycles hast almost every feature set needed, i guess only another biased kernel need to be dispatched to the CPU/GPU for that ?
> Am i right, or would it be too much of a programming nightmare ? Can it be only a modified cycles code, or does it need a complete reprogramming ?
> Then again, even if it would be some programming, wouldn’t biased be worth it ? ;-)
> Meaning that small artists don’t have a render farm for animation, and BI is not actual anymore by far all tuts are with cycles.
> I mean even Cycles, is not really a true spectral render (and MLT is slow), basically being RGB biased, so… more biasing would not hurt at all. :-D
> What do you guys say ?
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> Bf-cycles at blender.org
Dare to share that "you aren’t even noticing it" example in motion, and
not pure direct light scene? For stills it make sense, ofc.
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