[Bf-cycles] Matcap in Cycles

Adriano Oliveira adriano.ufrb at gmail.com
Mon Jan 27 22:00:06 CET 2014


I made a shader based on the following image, to add fake specular
highlights to a character eyes.

It works inside the original file, but when I link the character in other
file, I doesn't render any more.

I thin it is related to Object in Vector Transform node.

-- Is this a bug?

-- Is there a better way do make a matcap shader in Cycles that works over

Adriano A. Oliveira
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