[Bf-cycles] GPU SSS

Daniel Salazar - patazstudio.com zanqdo at gmail.com
Sat Feb 22 09:41:27 CET 2014


How would I go about enabling GPU for SSS on my local cmake build?

cheers
Daniel Salazar
patazstudio.com


On Sun, Dec 8, 2013 at 11:38 AM, Thomas Dinges <blender at dingto.org> wrote:
> Hi David,
> we cannot make it available just under experimental, we would need to
> compile all kernels 2x (for each architecture).
>
> I think Brecht plans to look into this for 2.70, just give it some more
> time. :)
>
> Best regards,
> Thomas
>
> Am 08.12.2013 um 18:34 schrieb David Black <db4tech at yahoo.co.uk>:
>
> Hi Brecht and Thomas,
>
> Firstly sorry it has taken a while, Thomas tried all of your GPU SSS
> versions with two GTX 580's and a GTX 580m, both running Windows 7 x64 with
> latest NVIDIA driver. No problems to report (except for Blender bugs which
> have been fixed in 2.69 such as vertically duplicated Viewport render view
> while using two cards, Brecht kindly fixed this). If you have time, please
> can you make a version based on current 2.69 release to test?
>
> With GPU SSS working for some and not others, is it worth adding GPU SSS
> support under Experimental for future releases until all GPU SSS bugs are
> ironed out? Would this help provide more feedback from a larger testing
> base?
>
> Thank you kindly,
>
> David
> --
>
> 3d-designs-davidblack.blogspot.com
>
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