[Bf-cycles] update delay

Sebastian Röthlisberger lalli at gmx.net
Mon Feb 17 20:13:50 CET 2014


I do think this is a useful feature for a couple of us.

On 17 Feb 2014, at 20:10, Brecht Van Lommel <brechtvanlommel at pandora.be> wrote:

> Hi,
> 
> There's a hidden option that I think does what you are asking for. If
> you go into the outliner, choose datablocks view, and then go to Scene
>> Cycles Render Settings > Reset Timeout, you can set that value to
> 2.0s instead of 0.1s. We could expose this in the UI, it was added
> there mostly for debugging but if it's useful to users then why not.
> 
> Brecht.
> 
> 
> 
> On Mon, Feb 17, 2014 at 7:51 PM, David Fenner <d4vidfenner at gmail.com> wrote:
>> Hi there. I want to propose a very small thing that will be extremely
>> helpful. Right now interactivity with cycles is good to see what you are
>> doing, however it can also be helpful to "compare" images. Sometimes, when
>> you have a complex render, you have to make two f12 renders to compare the
>> changes, because you need to see a descently well sampled
>> highlight/material/displacement or anything to decide which one you like
>> more, specially when you are at the "fine tuning" point. Right now, the
>> interactive process let's you have quick previews of what you are doing, but
>> doesn't let you compare, because when you make a change on a complex render
>> the resampling process doesn't make an "instant" comparison, and the first
>> noise rounds confuse your eyes and the fine detail you wanted to compare
>> fades away from your brain easily. So f12 is required.  Right now, if you
>> start with a resolution of 512 (viewport settings) things get a bit better,
>> but you still can't make this "fine tuning" comparisons that are very very
>> important for high quality/detailed work. What I want to propose is a
>> feature to optionally delay the first viewport update as much as you want
>> (for example two seconds), this way, when you make a change, you compare a
>> descently sampled image to another one descently sampled, and you can enter
>> a fine tuning stage currently imposible without f12. Usually the render
>> process, and I say this out of experience, starts out with how it is now to
>> see the "macro" of things, yet it ends with a process of small comparisons
>> and tests. This feature would make you wait for a while longer for an update
>> (only a small while), but the update would be worthwhile to look at, and
>> would let your brain see an instant comparison, retainging the last image
>> and seeing the new one right away, so it can process the two better and
>> decide upon it.
>> I know you can make a very small box to see detail, but that doesn't give
>> you a "mood" or "feel" of the big picture. It is very frecuent to have a few
>> renders and make comparisons, constantly going back and foward with two
>> pictures of the same frame, it happens a lot in compositing too, it allows
>> the "artistic" desicions to take place. This feature would allow this.
>> Thoughts? I'm sure many people that work with cycles day by day start
>> increasing the viewport start resolution to get slower but more accurate
>> updates, not only to make fine tuning comparisons but also to ease the eyes
>> a little. If this could be taken a little further (only optionally) it would
>> benefit everybody.
>> 
>> David.
>> 
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>> 
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