[Bf-cycles] Clamping just secondary rays
Marco G
digitalbath86 at hotmail.com
Mon Feb 10 19:01:36 CET 2014
Nice Thomas!Once last bits are solved, mind sharing a build on BA if you can? To widely test it.
Regards.MG
Date: Mon, 10 Feb 2014 11:59:36 +0100
From: blender at dingto.org
To: bf-cycles at blender.org
Subject: Re: [Bf-cycles] Clamping just secondary rays
I gave it a try, patch and example
images here: https://developer.blender.org/D303
Thomas
Am 09.02.2014 18:06, schrieb Marco G:
That could be even better and more flexible. IMHO
this could also help hair rendering with Hair BSDF potentially,
since it involves reflections, it gives fireflies quite
easily, thus having this indirect clamping could preserve
hairs direct highlights and get rid of bright pixels from
indirect.
One of the most fireflies-prone setup is tiny radius
spot-point lights lighting sharp glossy.
I've made a super simple scene (in the link) showing this,
using MIS and/or filter glossy doesn't help,
the only thing helping is clamp but then we loose the whole
tone range.
Link to the scene - http://www.pasteall.org/blend/26752
Thanks. MG
> From: brechtvanlommel at pandora.be
> Date: Wed, 5 Feb 2014 17:03:46 +0100
> To: bf-cycles at blender.org
> Subject: Re: [Bf-cycles] Clamping just secondary rays
>
> Yes, I can see that would be useful. We could split up
the clamp
> option in direct and indirect parts so you can still
clamp direct as
> well but less.
>
> Brecht.
>
> On Wed, Feb 5, 2014 at 12:05 PM, Marco G
<digitalbath86 at hotmail.com> wrote:
> > Hi all,
> > i was wondering if current clamp option is
affecting every ray (also direct
> > ones), and maybe it could be made to affect just
secondary rays to clamp
> > fireflies from glossy bounces etc, while
preserving direct
> > highlights/reflections on shiny objects. Makes
sense?
> >
> > Regards, MG
> >
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