[Bf-cycles] Make Glass Shader Color default to 1.0.
gregzzmail at gmail.com
Thu Aug 28 11:11:50 CEST 2014
Changing the glass color value from 1.0 to 0.98 is not really going to make
it drastically realistic. If we wanted a realistic default glass shader, we
would need to add volume absorption, subtle diffuse, bump map etc, and thus
it becomes entirely dependant on what kind of glass or fluid you're
creating. Shader nodes are simply building blocks for realistic materials,
and are not meant to be realistic on their own.
On 28 August 2014 04:26, David Black <db4tech at yahoo.co.uk> wrote:
> Hi Thomas,
> Been catching up on commits and came across your above Glass Shader
> While a value of 1.0 certainly is a great improvement over the previous
> (0.80) value. Considering light absorption, would a value of 0.98 help with
> even greater levels of realism?
> Congratulations on completing your GSOC.
> Hope your end of year university exams went well!
> Bf-cycles mailing list
> Bf-cycles at blender.org
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