[Bf-cycles] Anti-aliasing in texture space

storm kartochka22 at yandex.ru
Tue Aug 26 16:16:24 CEST 2014


By default Cycles use pixel filter with shape of Gaussian bell curve
that make sharp image, but prone to aliasing with crisp textures of tiny
details (width = 1.5). You need to increase it at least 2x to almost
cover 2 pixels wide area to meet Kotelnokov-Nyquist theorem limit.






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