[Bf-cycles] CUDA Toolkit 6.5 and Volume on GPU
Thomas Dinges
blender at dingto.org
Sat Aug 23 21:22:40 CEST 2014
Hi Matt,
that is already fixed in the Master branch, unrelated to the new Toolkit
and Volume. (Simple parameter mismatch after another commit). :)
Thomas
Am 23.08.2014 um 20:37 schrieb Matthew Heimlich:
> Hey Thomas,
>
> Just a heads up, in your build with volumes enabled, MIS doesn't work
> for environment lighting on the GPU. Turning it on just results in a
> black background.
>
>
> On Fri, Aug 22, 2014 at 3:46 PM, Martijn Berger
> <martijn.berger at gmail.com <mailto:martijn.berger at gmail.com>> wrote:
>
> Hi Thomas,
>
> I think the move to cuda 6.5 and enabling volume are 2 issues and
> should be treated as such. I do however agree that we should do both.
> Ill update the buildbot to cuda 6.5. The cuda 6.5 cubins should
> work on older drivers ( pre 331 ) but it would be good to also
> test and verify.
>
> Best regards,
> Martijn
>
>
> On Fri, Aug 22, 2014 at 5:16 PM, Thomas Dinges <blender at dingto.org
> <mailto:blender at dingto.org>> wrote:
>
> Hi David,
> thanks for the tests!
>
> * Equi-Angular and MIS is only implemented for Decoupled Ray
> Marching, which we cannot enable on GPU yet due to Performance
> / Stability issues. I will change the UI accordingly (for
> example disable the button when GPU is used).
>
> * The performance drop when using a texture is to be expected,
> Decoupled Ray Marching helps here quite a bit, I guess that's
> why CPU is faster in that case.
>
> Best regards,
> Thomas
>
> Am 22.08.2014 um 15:57 schrieb David Fenner:
>> On GTX titan, mike pan test:
>>
>> 2.71 official 27.62
>> vainilla cuda 6.5 28.07
>> volume cuda 6.5 28.25
>>
>>
>> Notes: Was testing volumes and with a simple world volume and
>> a lamp now it's actually much faster than cpu (before gpu was
>> crazy slow). Haven't tested it with more complex scenes. I
>> noticed though that in gpu volume gets always sampled as
>> "distance" sampling, no matter the setting. Cpu however
>> respects the other settings (equiangular, etc). In distance
>> gpu much faster and its also faster when bounces are
>> introduced, something that in older builds really killed gpu
>> performance.
>>
>>
>>
>>
>>
>> 2014-08-22 8:48 GMT-04:00 Tungerz <tungerz at gmail.com
>> <mailto:tungerz at gmail.com>>:
>>
>> Probably nothing,
>> I was upgrading my Cuda Toolkit to 6.5 (From 6.0)
>> My Norton antivirus picked up a virus from file
>> nppc32_65.dll = Suspicious.Cloud.7.F
>> Anyone else on windows had this?
>>
>> Great results, looks like a small price to pay for gpu
>> volume and scatter.
>> Worth ever bit of it :)
>>
>> Cheers,
>> ~Tung
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>>
>>
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
>
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20140823/efd24a4a/attachment.htm
More information about the Bf-cycles
mailing list