[Bf-cycles] Optimization project idea

ishly habib ishrox123 at gmail.com
Sun Apr 13 12:49:15 CEST 2014


Opensubdiv is only for subdivisions, not for hair or texture resolution. I
did think of one problem with that being that refraction can magnify
something and then it won't look smooth,I guess the user will have to think
about that before enabling this feature on something.
On 13 Apr 2014 13:46, "Hadrien Brissaud" <hadriscus at gmail.com> wrote:

> Hi,
>
> this sounds like what OpenSubdiv would do ? Implementation is planned if
> I'm not mistaken.
>
> Hadrien
>
>
> On 13 April 2014 09:53, ishly habib <ishrox123 at gmail.com> wrote:
>
>> Hi, maybe this is a stupid idea but I thought maybe an option in the hair
>> rendering in cycles to render in more or less detail/polygon count
>> according to the number of pixels that it will take.That could also include
>> subdivision surface and maybe even a node to be inputted into osl shaders.
>>
>> _______________________________________________
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>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>
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