[Bf-cycles] OpenSubdiv article
digitalbath86 at hotmail.com
Tue Sep 24 22:02:29 CEST 2013
Yes indeed would be great if sorted out sooner or later and widely adopted by "everyone"...thinking about this, the last Siggraph notes by Brecht,the google projects going to be finished or developed further (mostly depsgraph, viewport fx, multithreaded DG), and 2.7 series coming,i was wondering what are developers thoughts about which workflow might be pushed more for Blender in the near future.the Pixar one with lower base mesh / OpenSubD / displacement with Ptex etc or the "Arnold" one, with much more heavy base meshes......any more recent thoughts?
> Date: Tue, 24 Sep 2013 15:07:07 -0400
> From: matt.heimlich at gmail.com
> To: bf-cycles at blender.org
> Subject: Re: [Bf-cycles] OpenSubdiv article
> Not the first time I've heard that Solid Angle's implementation is
> faster on the CPU. Hopefully that gets sorted out soon, as a standard
> would do the industry a world of good.
> On Tue, Sep 24, 2013 at 1:46 PM, Marco G <digitalbath86 at hotmail.com> wrote:
> > Hi all,
> > sharing a nice article about OpenSubdiv on fxguide for those who missed it.
> > It does also mention why SPI nor SolidAngle is not yet implementing the
> > library, mostly because of bad optimization of the CPU code, something Pixar
> > should address in 2014.
> > Cheers all, MG - link
> > http://www.fxguide.com/featured/pixars-opensubdiv-v2-a-detailed-look/
> > _______________________________________________
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