[Bf-cycles] Viewport render keyboard shortcut + minor Cycles viewport interface consideration

David Black db4tech at yahoo.co.uk
Fri Sep 6 01:05:52 CEST 2013


Hi Bassam,

Thanks for your input, was not aware of that addon. From a personal 
perspective, I tend to think of bottom left keys + Z (e.g. 'Ctrl Z' and 
'Shift + Ctrl Z') are connected with Undo / Redo functionality.

David
-- 

3d-designs-davidblack.blogspot.com 
<http://www.3d-designs-davidblack.blogspot.com>

On 05/09/2013 23:29, Bassam Kurdali wrote:
> shift Z is afaik free, and the amaranth addon from venomgfx indeed sets
> this precise hotkey for toggling rendered.
> Works a treat!
> :)
> On Thu, 2013-09-05 at 22:02 +0100, David Black wrote:
>> Hi Greg,
>>
>> I also considered the close key combination of 'Alt X' for 'Viewport
>> Shading Rendered' (doesn't seem to be used?) but thought people might
>> find it easier to remember 'Alt Z' and 'Alt ZZ'.
>> Switching to texture viewport is normally (understandably depending on
>> hardware) only slow for the first time, after that (due to caching?)
>> it is near instantaneous for me on a complex scene.
>>
>> Like your idea of having samples information first (very useful for
>> small render viewport), I often zoom into an area and watch samples
>> carefully while waiting to see how many are required for clean final
>> render.
>>
>> David
>> -- 
>>
>> 3d-designs-davidblack.blogspot.com
>>
>>
>> On 05/09/2013 20:53, Greg Zaal wrote:
>>
>>> Alt+ZZ would be a bad idea - switching to textured mode even
>>> momentarily will cause a bit delay in scenes with lots of textures
>>> to load. Is Shift+Z taken by anything? I'd be glad to have a
>>> hotkey.
>>>
>>>
>>> Moving the pause button is a good idea I think - and while we're on
>>> the topic of moving things, I'd appreciate if the Samples count in
>>> the top bar was moved all the way to the left - it's common to use a
>>> smaller window to render with, and memory consumption is not quite
>>> as important IMO as the render progress. Currently if the window is
>>> too small and you want to see how far it is, you cannot do so since
>>> resizing the window will restart the render. Memory consumption
>>> doesn't change so much during render and thus could move to the
>>> right and resizing the window wouldn't be an issue to see those
>>> values.
>>>
>>>
>>> On 5 September 2013 21:38, David Black <db4tech at yahoo.co.uk> wrote:
>>>          Hi Brecht,
>>>          
>>>          Just been thinking about a possible keyboard shortcut for
>>>          'Viewport Shading Rendered', not easy since most logical key
>>>          combinations are already allocated. I find 'Alt Z' a very
>>>          useful toggle for rapidly switching between 'Viewport
>>>          Shading Solid' and 'Viewport Shading Texture', how about
>>>          'Alt ZZ' (inspired by key combination 'GG' Edge Loop slide)
>>>          to quickly switch to 'Viewport Shading Rendered', 'Alt Z'
>>>          returns to previously selected mode of viewport shading
>>>          solid or texture?
>>>          
>>>          Also, to prevent toolbar horizontal scrolling on a secondary
>>>          smaller viewport window (useful for faster viewport
>>>          rendering), what are your thoughts on moving the 'Pause all
>>>          viewport preview renders' button (which appears only while
>>>          'Viewport Shading Rendered' is active) next to the viewport
>>>          shading select button? Being so closely related, it feels
>>>          logical that they might be found within close proximity to
>>>          each other.
>>>          
>>>          Thank you kindly for your time and feedback,
>>>          David
>>>          --
>>>          
>>>          3d-designs-davidblack.blogspot.com
>>>          
>>>          
>>>          
>>>          _______________________________________________
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>>>          
>>>
>>>
>>>
>>>
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